Description
Corporate and commercial software-development teams all want solutions for one important problem - how to get their high-pressure development schedules under control. In RAPID DEVELOPMENT, author Steve McConnell addresses that concern head-on with overall strategies, specific best practices, and valuable tips that help shrink and control development schedules and keep projects moving. Inside, you'll find: * A rapid-development strategy that can be applied to any project and the best practices to make that strategy work * Candid discussions of great and not-so-great rapid-development practices - estimation, prototyping, forced overtime, motivation, teamwork, rapid-development languages, risk management, and many others * A list of classic mistakes to avoid for rapid-development projects, including creeping requirements, shortchanged quality, and silver-bullet syndrome * Case studies that vividly illustrate what can go wrong, what can go right, and how to tell which direction your project is going RAPID DEVELOPMENT is the real-world guide to more efficient applications development.CONTENTS:
PrefacePart I: EFFICIENT DEVELOPMENT
* Chapter 1: Welcome to Rapid Development
* Chapter 2: Rapid-Development Strategy
* Chapter 3: Classic Mistakes
* Chapter 4: Software-Development Fundamentals
* Chapter 5: Risk ManagementPart II: RAPID DEVELOPMENT
* Chapter 6: Core Issues in Rapid Development
* Chapter 7: Lifecycle Planning
* Chapter 8: Estimation
* Chapter 9: Scheduling
* Chapter 10: Customer-Oriented Development
* Chapter 11: Motivation
* Chapter 12: Teamwork
* Chapter 13: Team Structure
* Chapter 14: Feature-Set Control
* Chapter 15: Productivity Tools
* Chapter 16: Project RecoveryPart III: BEST PRACTICES
* Introduction to Best Practices
* Chapter 17: Change Board
* Chapter 18: Daily Build and Smoke Test
* Chapter 19: Designing for Change
* Chapter 20: Evolutionary Delivery
* Chapter 21: Evolutionary Prototyping
* Chapter 22: Goal Setting
* Chapter 23: Inspections
* Chapter 24: Joint Application Development (JAD)
* Chapter 25: Lifecycle Model Selection
* Chapter 26: Measurement
* Chapter 27: Miniature Milestones
* Chapter 28: Outsourcing
* Chapter 29: Principled Negotiation
* Chapter 30: Productivity Environments
* Chapter 31: Rapid-Development Languages (RDLs)
* Chapter 32: Requirements Scrubbing
* Chapter 33: Reuse
* Chapter 34: Signing Up
* Chapter 35: Spiral Lifecycle Model
* Chapter 36: Staged Delivery
* Chapter 37: Theory-W Management
* Chapter 38: Throwaway Prototyping
* Chapter 39: Timebox Development
* Chapter 40: Tools Group
* Chapter 41: Top-10 Risks List
* Chapter 42: User-Interface Prototyping
* Chapter 43: Voluntary OvertimeBibliography
Published
01 Jul 1996
Publisher
MICROSOFT PRESS
ISBN
9781556159008
Pages
620




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