Description
THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is a how-to guide to creating games for the classroom to better reach today's students. The book shows the reader how to create a teaching tool that will engage and excite students by using styles and formats found in popular video games. Readers will learn how to create a variety of multiplayer games on any subject, following the techniques and case studies presented. Bring your classroom into the 21st century!CONTENTS:
Introduction.
PART I: INTRODUCTION.
1. Level 1: "Good Morning. You All Have an F".
2. Level 2: Games in the Classroom.
PART II: MULTIPLAYER CLASSROOMS.
3. Level 3: Theory and Practice of Game Design Syllabi.
4. Level 4: Theory and Practice of Game Design Class.
5. Case Histories Introduction.
6. Case History 1: Marked Tree High School.
7. Level 5: Multiplayer Game Design Syllabi.
8. Level 6: Multiplayer Game Design Class.
9. Case History 2: University of Arizona South: Teaching with Technology.
10. Level 7: Introduction to Game Design Syllabus.
11. Level 8: Introduction to Game Design Class.
12. Case History 3: Louisiana State University: Introduction to the Study of Education.
13. Level 9: Designing Interactive Characters Syllabus.
14. Level 10: Designing Interactive Characters Class.
15. Case History 4: Valencia Community College: United States History to 1877.
PART III: GAME DESIGN AND DEVELOPMENT.
16. Level 11: Identifying Learning Objectives and Student Needs.
17. Case History 5: Robert Louis Stevenson Middle School: General Math.
18. Level 12: Student Demographics.
19. Case History 6: Texas Tech University: History of Higher Education in the United States.
20. Level 13: How Games are Designed.
21. Case History 7: Ohio Valley College of Technology: Introduction to Keyboarding & Business Writing, Introduction to Computers.
22. Level 14: Production.
PART IV: AFTER THE LAUNCH.
23. Level 15: Playing the Game.
24. Case History 8: Waunakee Community High School: Computer Science Classes.
PART V: AFTER THIS BOOK.
25. Level 16: Designing the Future.
26. Level 17: Resources.
Index.
Published
28 Jun 2011
Publisher
COURSE TECHNOLOGY INC.
ISBN
9781435458444
Pages
284




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