The Multiplater Classroom: Designing Coursework as a Game by Lee Sheldon

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THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is a how-to guide to creating games for the classroom to better reach today's students. The book shows the reader how to create a teaching tool that will engage and excite students by using styles and formats found in popular video games. Readers will learn how to create a variety of multiplayer games on any subject, following the techniques and case studies presented. Bring your classroom into the 21st century!

CONTENTS:

Introduction.

PART I: INTRODUCTION.

1. Level 1: "Good Morning. You All Have an F".

2. Level 2: Games in the Classroom.

PART II: MULTIPLAYER CLASSROOMS.

3. Level 3: Theory and Practice of Game Design Syllabi.

4. Level 4: Theory and Practice of Game Design Class.

5. Case Histories Introduction.

6. Case History 1: Marked Tree High School.

7. Level 5: Multiplayer Game Design Syllabi.

8. Level 6: Multiplayer Game Design Class.

9. Case History 2: University of Arizona South: Teaching with Technology.

10. Level 7: Introduction to Game Design Syllabus.

11. Level 8: Introduction to Game Design Class.

12. Case History 3: Louisiana State University: Introduction to the Study of Education.

13. Level 9: Designing Interactive Characters Syllabus.

14. Level 10: Designing Interactive Characters Class.

15. Case History 4: Valencia Community College: United States History to 1877.

PART III: GAME DESIGN AND DEVELOPMENT.

16. Level 11: Identifying Learning Objectives and Student Needs.

17. Case History 5: Robert Louis Stevenson Middle School: General Math.

18. Level 12: Student Demographics.

19. Case History 6: Texas Tech University: History of Higher Education in the United States.

20. Level 13: How Games are Designed.

21. Case History 7: Ohio Valley College of Technology: Introduction to Keyboarding & Business Writing, Introduction to Computers.

22. Level 14: Production.

PART IV: AFTER THE LAUNCH.

23. Level 15: Playing the Game.

24. Case History 8: Waunakee Community High School: Computer Science Classes.

PART V: AFTER THIS BOOK.

25. Level 16: Designing the Future.

26. Level 17: Resources.

Index.
Published

28 Jun 2011

Publisher

COURSE TECHNOLOGY INC.

ISBN

9781435458444

Pages

284

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