Beginning Game Programming 3rd Edition by Jonathan S. Harbour

Price: £16.99

Discount: 27%
RRP: 23.45

More Details

Description

Beginning Game Programming, Third Edition shows budding game developers how to take their
game ideas from concept to reality. Requiring only a basic understanding of the C++ language, this
unique guide covers all the skills needed to create 2D and 3D games using code written in DirectX. Each
element of a game is taught step-by-step, from learning how to create a simple Windows program, to
using the key DirectX components to render 2D and 3D, to adding sound to your game. Using the skills
taught within each chapter, readers will develop their own game library, which they can build upon for
future game projects. And this updated, new edition includes end-of-chapter quizzes and projects to help
you practice your new skills! At the end of the book, newfound skills will be put to use as you create
your own complete, fully functional game.

CONTENTS:

PART I: Introduction to Game Programming with Windows and DirectX;

Chapter 1: Getting Started with Windows;

Chapter 2: Listening to Windows Messages;

Chapter 3: Initializing Direct3D;

PART II: The Game Programming Toolbox;

Chapter 4: Drawing Bitmaps;

Chapter 5: Getting Input with the Keyboard, Mouse, and Controller;

Chapter 6: Drawing and Animating Sprites;

Chapter 7: Transforming Sprites;

Chapter 8: Detecting Sprite Collisions;

Chapter 9: Printing Text;

Chapter 10: Scrolling the Background;

Chapter 11: Playing Audio;

Chapter 12: Learning the Basic of 3D Rendering;

Chapter 13: Rendering 3D Model Files;

PART III: Game Project;

Chapter 14: The Anti-Virus Game;

PART IV: Appendices

Appendix A: Configuring Visual C++;

Appendix B: Resources for Further Study;

Appendix C: Chapter Quiz Answers;

Appendix D: Additional Examples
Published

30 Aug 2009

Publisher

DELMAR PUBLISHING

ISBN

9781435454279

Pages

427

Static Book Details Index Page - Click Here to go to Computer Manuals Website