Description
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces,and simulations.* Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right)
* Packed full of practical examples of how physics can be applied to your own games and applications
* Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash.However, no previous knowledge of physics is required - only somevery basic math skills. The authors present everything from basic principlesto advanced concepts, soyou'll be able tofollowthe logic and easilyadapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create notonly visualeffects, butalso more complex models and simulations.
What you'll learn
* Basic math and physics you'll need to incorporate realism into your games, animations and simulations
* How toincorporate a wide range of forces, including environmental forces such as gravity and friction, and forces due to fluids, such as drag and upthrust
* How to build a number of realistic simulations, like submarines and flight simulators
* How to model particle systems and use them for generative art and to create effects, such as smoke
* Numerical subtleties, including accuracy and stability of integration schemes and handling boundary conditions properly; and how and when to use approximations and analytical solutions Who this book is for
Flash developers interested in incorporating real physics into their games, animations, simulations or generative art projects.
Table of Contents
* Introduction to Physics Programming
* Selected ActionScript 3.0 Topics
* Some Math Background
* Basic Physics Concepts
* The Laws Governing Motion
* Gravity, Orbits, and Rockets
* Contact and Fluid Forces
* Restoring Forces: Springsand Oscillations
* Centripetal Forces: Rotational Motion
* Long-Range Forces
* Collisions
* Particle Systems
* Extended Objects
* Numerical Integration Schemes
* Other Technical Issues
* Simulation Projects
CONTENTS:
Introduction to Physics Programming
Selected ActionScript 3.0 Topics
Some Math Background
Basic Physics Concepts
The Laws Governing Motion
Gravity, Orbits, and Rockets
Contact and Fluid Forces
Restoring Forces: Springs and Oscillations
Centripetal Forces: Rotational Motion
Long-Range Forces
Collisions
Particle Systems
Extended Objects
Numerical Integration Schemes
Other Technical Issues
Simulation Projects
Published
31 Oct 2011
Publisher
FRIENDS OF ED ACADEMIC
ISBN
9781430236740
Pages
533




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