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 The Essential Guide to Open Source Flash Development
  

  The Essential Guide to Open Source Flash Development by Chris Allen ; Wade Arnold ; Aral Balkan ; Nicolas Cannasse ; John Grden ; Ralph Hauwert ; Marc Hughes ; Patrick Mineault

  • Published by: FRIENDS OF ED
  • Author: Chris Allen ; Wade Arnold ; Aral Balkan ; Nicolas Cannasse ; John Grden ; Ralph Hauwert ; Marc Hughes ; Patrick Mineault
  • Page Count: 382
  • Group: FLASH CS3
  • ISBN: 1430209933 / 9781430209935
  • Published: Jul 2008

Our Price: 22.49
Discount: 25%
RRP: 29.99 

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Book Information and Description:

The Essential Guide to Open Source Flash Development
The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with open source Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with the knowledge of how to install and set up some of the best tools available, including the following:

    * Papervision3D: to create 3D in Flash

    * Red5: to stream video over the internet

    * SWX: to build data-driven mashups and mobile apps

    * Fuse: to make ActionScript animation a cinch

    * Go: to build your own animation tools in ActionScript 3.0

    * haXe: to create Flash files and more

    * AMFPHP: to communicate between Flash and php

Open source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The open source tools available expand on Flash's existing tool set, enabling you to perform such tasks as easily create full 3D in Flash or hook up to an open source video-streaming server. Many of these useful tools are powerful yet lack documentation. this book explains in step-by-step detail how to use the most popular open source Flash tools.

If you want to expand your Flash tool set and explore the open source Flash community, then this book is for you. If you already use some open source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available.

CONTENTS:

* Chapter 1 Introducing the World of Open Source Flash

    * Chapter 2 Exploring Open Source Flash: What's Available

    * Chapter 3 Preparing an Open Source Workflow

    * Chapter 4 Using an Open Source Workflow

    * Chapter 5 Testing and Debugging

    * Chapter 6 Deploying Your Application

    * Chapter 7 Using AMFPHP

    * Chapter 8 Working with SWX: The Native Data Format for the Flash Platform

    * Chapter 9 Using haXe

    * Chapter 10 Fuse and GoASAP: Open Source Animation Tools

    * Chapter 11 Using Papervision3D

    * Chapter 12 Introducing Red5

    * Chapter 13 Building Some Red5 Apps

 

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