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Exploring 3D Animation With 3Ds Max 8
In his previous book, author Steven Till introduced the core 3D concepts of object modeling, texturing, and rendering. In this new companion book, Till shows how to "set things in motion" - moving beyond static models and renderings and bringing characters and objects to life. Throughout the book, a rich combination of text and illustrations
shows how to execute concepts using Autodesk's widely used 3ds max animation program, with the focus always on "the art of animation." Step-by-step project walk-throughs in media animation and forensic animation, among others, round out this often-entertaining and always-instructive resource.
Features
* Provides a solid introduction to the fundamental concepts of 3D animation.
* Discusses proper character modeling approaches, which optimize characters for animation.
* Explores the Reactor plug-in, included with software, which allows real-world physics to be applied to animated objects.
* Examines the essential aspects of key framing and rigging.
* Features an in-depth look at the Character Studio plug-in now included with the software.
* Shows how to use lighting and special effects to enhance characters and scenery.
* Presents must-know information on animated modifiers, materials, and dynamic forces such as wind and gravity.
CONTENTS:
Preface
1 - Life is Motion: Introduction to Animation Fundamentals
2 - Breathing Life into Objects: Basic Keyframing
3 - The Digital Marionette: Basic Character Rigging
4 - Digital Puppeteering: Introduction to Character Studio
5 - Animating It All: Moving Lights, Cameras, and Materials
6 - Go with the Flow: Particle Systems and Dynamics
7 - Moving Your World: Projects
Index
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