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Game Development Essentials: An Introduction 2nd Edition
Game Development Essentials: An Introduction, 2nd Edition offers a thorough and insightful introduction to the game development industry, with industry updates that will keep readers current and well-prepared for a career in the field. The book begins with a highly informative chapter on the evolution of game development, providing a historical context
for later chapters, and moves on to examine content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. With the same engaging writing style and examples that made the first edition so popular, this new edition features expanded coverage of today's hottest topics - such as next-generation platforms (Xbox 360, PS3, and Wii), level design, interface design, project management, serious games, game accessibility, and online social networks. New game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.
Features
* Comprehensive coverage of all essential gaming topics ranges from planning, prototyping, and testing, to production and marketing
* Updated case studies and industry profiles of prominent game developers offer a revealing behind-the-scenes look at the workings of the industry
* Thought-provoking questions help readers develop and fine-tune the skills specific to game development
* Game demos, accessibility games, and articles offer new material for the companion DVD for a complete hands-on experience
CONTENTS:
SECTION I:
Setup - The Development of an Industry: How Did We Get Here?
Game Elements: Genres, Platforms & Applications. Player Elements: Market, Theory & Interactivity.
SECTION II:
Scenarios - Creating Compelling Content: Storytelling: Building the Narrative.
Characters & Objects: Building the Identity.
Interiors & Exteriors: Building the World.
User Interface: Building the Connection.
Level Design: Building the Experience.
Music & Sound: Building the Atmosphere.
SECTION III: Strategy - Development & Business Cycles: Pre-Production: Planning & Processing.
Production: Prototyping & Playtesting.
Post-Production: Maintenance & Marketing.
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