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 Game Development Essentials: Game Interface Design Book/DVD Packge
  

  Game Development Essentials: Game Interface Design Book/DVD Packge by Kevin Saunders ; Jeannie Novak

  • Published by: DELMAR PUBLISHING
  • Author: Kevin Saunders ; Jeannie Novak
  • Page Count: 270
  • Group: PROGRAMMING - GAME DESIGN
  • ISBN: 1418016209 / 9781418016203
  • Published: Nov 2006

Our Price: 25.97
Discount: 20%
RRP: 32.47 

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Book Information and Description:

Game Development Essentials: Game Interface Design Book/DVD Packge
As an introduction to the complex topic of user interface design, this in-depth book discusses player interface design conventions and looks at the effects of platform, genre, and design goals related to electronic games. Readers will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface. A host of professional applications, revealing insights, and illuminating anecdotes from dozens of pioneering game designers will inspire readers to explore this fascinating aspect of the electronic games industry.

FEATURES:

* Real-world, practical techniques and advice for novice and professional designers alike can be readily applied to an actual game interface.
    * A remarkably user-friendly writing style takes otherwise complex concepts and breaks them down into smaller, easily understood steps.
    * Captivating, full-color images and straightforward examples of design documentation serve to reinforce important concepts associated with interface design development.
    * Well-rounded coverage explores platform-specific and genre-specific interface design, as well as the feedback and control requirements of electronic games, multiplayer functionality, and more.

CONTENTS:

History of Game Interface design
Goals & considerations
Categorizing interfaces
Platforms
Genres
Control schemes
Feedback schemes
How interfaces are created
Prototype interface design

 

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