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Avatars at Work & Play: Collaboration & Interaction in Shared Virtual Environments
1. Transformed Social Interaction: Exploring the Digital Plasticity of Avatars.- 2. Selective Fidelity: Investigating Priorities for the Creation of Expressive Avatars.- 3. Analysis and Visualization of Social Diffusion Patterns in Three-Dimensional Virtual Worlds.- 4. Collaborative Virtual Environments for Scientific Collaboration: Technical and Organizational
Design Frameworks.- 5. Analyzing Fragments of Collaboration in Distributed Immersive Virtual Environments.- 6. The Impact of Display System and Embodiment on Closely Coupled Collaboration between Remote Users.- 7. The Good Inequality: Supporting Group-Work in Shared Virtual Environments.- 8. Consequences of Playing Violent Video Games in Immersive Virtual Environments.- 9. The Psychology of Massively Multi-User Online Role-Playing Games: Motivations, Emotional Investment, Relationships and Problematic Usage.- 10. Questing for Knowledge - Virtual Worlds as Dynamic Processes of Social Interaction.- 11. Play and Sociability in There: Some Lessons from Online Games for Collaborative Virtual Environments.- 12. Digital Dystopia: Player Control and Strategic Innovation in The Sims Online.
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