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Game Development Essentials: Game Level Design
Learn how to design game levels for the next generation of game engines with "Game Development Essentials: Game Level Design". This book takes the reader on a creative journey that starts at a conceptual beginning and arrives at a polished, playable end. If you want to create worlds that are immersive and creative - but still as efficient
as can be - this is the book for you!
CONTENTS:
Part 1,Foundation
Chapter 1,History & Background:the World of the Level designer
Chapter 2,Conceptualization:spawning your imagination
Chapter 3,Paper Design:creating the level blueprint
Part II:Construction
Chapter 4,Blocking in:building a solid foundation
Chapter 5,Environmental Art:creating the illusion of life
Chapter 6,Asset Creation:structures,props & other objects
Chapter 7,Lighting & Effects:creating the atmosphere
Part III:Refinement
Chapter 8 Final Touches:scripting & polishing
Chapter 9,Games of Our Lives:the future of level design
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