Description
Learn how to design game levels for the next generation of game engines with Game Development Essentials: Game Level Design. This book takes the reader on a creative journey that starts at a conceptual beginning and arrives at a polished end. Through this journey, you will learn the process of designing compelling worlds that immerse the player in interactive environments created from your imagination. Visceral worlds that tell a story through their aesthetics are combined with a refined design that allows the player to flow through a level. Learn to draw inspiration from the world around you and translate your ideas into playable game worlds!CONTENTS:
Part 1,Foundation
Chapter 1,History & Background:the World of the Level designer
Chapter 2,Conceptualization:spawning your imagination
Chapter 3,Paper Design:creating the level blueprint
Part II:Construction
Chapter 4,Blocking in:building a solid foundation
Chapter 5,Environmental Art:creating the illusion of life
Chapter 6,Asset Creation:structures,props & other objects
Chapter 7,Lighting & Effects:creating the atmosphere
Part III:Refinement
Chapter 8 Final Touches:scripting & polishing
Chapter 9,Games of Our Lives:the future of level design
Published
25 May 2008
Publisher
DELMAR PUBLISHING
ISBN
9781401878641
Pages
307




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