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 Video Game Art
  

  Video Game Art by Todd Gantzler

  • Published by: DELMAR PUBLISHING
  • Author: Todd Gantzler
  • Page Count: 328
  • Group: PROGRAMMING - GAME DESIGN
  • ISBN: 1401840663 / 9781401840662
  • Published: Aug 2004

Our Price: 31.49
Discount: 25%
RRP: 41.99 

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Book Information and Description:

Video Game Art
The premiere title in the Game Development Essentials series explores the art of bringing a game designer's concepts to life. A strong foundation in game artistry is the essential first step, and leading game art designer Todd Gantzler takes readers behind the scenes to show them how to create the entire visual world - from characters to environments - that a game player encounters on the computer screen. Hands-on tutorial instruction suitable for beginning-to-intermediate-level game artists explains the process involved in creating art for real-time 3D digital games and, specifically, video games. The book highlights the technical aspects of preparing art quickly and effectively while conforming to the limitations and specifications of today's most widely used 3D game engines.

FEATURES:

1. classroom-tested lessons teach the skills needed to create 2D and 3D art through techniques that are based on market-leading animation software programs, including discreet 3ds max and Adobe Photoshop
       2. explains and demonstrates polygon modeling, NURBS, and patches for low polygon models, with thorough instruction on how to model any shape and how to choose the most efficient method
       3. a back-of-book CD contains sample files that illustrate specific approaches and techniques for the game artist's primary jobs - modeling and texturing - in the effort to create eye-catching game art

CONTENTS:

Introduction.
Basic 3D.
Textures.
Polygon Count.
Modeling with the Procedural Approach: Control and Flexibility in Poly Count.
Making the Model for the Texture.
Making the Texture for the Model - Advanced Modeling and Texturing.

 

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