Flash MX Actionscript - The Designer's Edge

by J.Scott Hamlin ; Jennifer S. Hall

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Get the Edge on Flash ActionScript from the Designer's Perspective
  
As a professional web designer you want to use ActionScript to add interactivity to your Flash creations. But previous books on ActionScript have assumed you have a programming background, leaving out key details in order to cover a lot of ground. In the process many designers and other professionals new to programming have been left behind.
  
Flash MX ActionScript: The Designer's Edge fills these gaps, using a consistently visual approach that emphasizes conceptual illustrations and color charts. These are complemented by interactive tutorials on the book's companion website. Best-selling author J. Scott Hamlin and multimedia instructor Jennifer S. Hall make everything from fundamentals to high-end techniques accessible by truly teaching you how ActionScript works, not just presenting code.
  
Key topics you'll learn about include:
  
* The Flash MX interface to ActionScript
  
* Programming mouse interactivity
  
* Writing and reusing ActionScript
  
* Coding core animation techniques
  
* Working with text fields
  
* Doing the math: Creating curving paths with trig functions
  
* Handling object collisions and other gaming techniques
  
* ActionScript drawing techniques
  
* Encapsulating reusable code with ActionScript components
  
* Debugging and troubleshooting your ActionScript

FEATURES:

Key topics you'll learn about include:
The Flash MX interface to ActionScript
Programming mouse interactivity
Writing and reusing ActionScript
Coding core animation techniques
Working with text fields
Doing the math: Creating curving paths with trig functions
Handling object collisions and other gaming techniques
ActionScript drawing techniques
Encapsulating reusable code with ActionScript components
Debugging and troubleshooting your ActionScript

CONTENTS:

Chapter 1: ActionScript for Non-Programmers.

Chapter 2: Flash Communication.

Chapter 3: Cursor Interactions.

Chapter 4: Used and Reused ActionScript.

Chapter 5: Coded Animation Techniques.

Chapter 6: Working with Text.

Chapter 7: ActionScript Trigonometry.

Chapter 8: Games: Responding to Events.

Chapter 9: Drawing with ActionScript.

Chapter 10: Flash Components.

Chapter 11: Debugging and Troubleshooting.

Appendix.
Published

Oct 2002

Publisher

SYBEX

ISBN

9780782141214

Pages

380

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