Fundamentals of Game Development by Heather Maxwell Chandler ; Rafael Chandler

Fundamentals of Game Development

by Heather Maxwell Chandler ; Rafael Chandler

Price: £38.99

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Description

"Fundamentals of Game Development is a book that should be required in every freshmen level university classroom that teaches anything about game development." -digitalchumps.com

Written by veterans who are currently working in the game industry, Fundamentals of Game Development is unique because it provides the practical aspects of the processes involved in developing and completing game projects. Designed for introductory game development and game production courses, this text provides a hands-on approach using examples and exercises to walk the reader through the entire process of developing a game from concept to completion. The book covers the basic topics discussed in an introductory text as well as history, game genres, design, story-telling, character creation, pre-production, code release, career descriptions, and more.

Scroll down to the Samples tab to preview Chapter 1: What Is a Game?

Scroll down to the Resources tab to request the available Instructor Resources, including chapter exercises, quizzes, and Microsoft PowerPoint slides.

CONTENTS:

Chapter 1 What Is a Game?

  Chapter 2 The Game Industry

  Chapter 3 Roles on the Team

  Chapter 4 Teams

  Chapter 5 Effective Communication

  Chapter 6 Game Production Overview

  Chapter 7 Game Concept

  Chapter 8 Characters, Setting, and Story

  Chapter 9 Game Requirements

  Chapter 10 Game Plan

  Chapter 11 Production Cycle

  Chapter 12 Voiceover and Music

  Chapter 13 Localization

  Chapter 14 Testing and Code Releasing

  Chapter 15 Marketing and Public Relations

Appendix A Case Study - Justice Unit

Appendix B Glossary

Appendix C Resources

Appendix D Star Trek Online

Appendix E Interview Biographies
Published

27 Jun 2010

Publisher

JONES AND BARTLETT

ISBN

9780763778958

Pages

381

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