Description
"Fundamentals of Game Development is a book that should be required in every freshmen level university classroom that teaches anything about game development." -digitalchumps.comWritten by veterans who are currently working in the game industry, Fundamentals of Game Development is unique because it provides the practical aspects of the processes involved in developing and completing game projects. Designed for introductory game development and game production courses, this text provides a hands-on approach using examples and exercises to walk the reader through the entire process of developing a game from concept to completion. The book covers the basic topics discussed in an introductory text as well as history, game genres, design, story-telling, character creation, pre-production, code release, career descriptions, and more.
Scroll down to the Samples tab to preview Chapter 1: What Is a Game?
Scroll down to the Resources tab to request the available Instructor Resources, including chapter exercises, quizzes, and Microsoft PowerPoint slides.
CONTENTS:
Chapter 1 What Is a Game?
Chapter 2 The Game Industry
Chapter 3 Roles on the Team
Chapter 4 Teams
Chapter 5 Effective Communication
Chapter 6 Game Production Overview
Chapter 7 Game Concept
Chapter 8 Characters, Setting, and Story
Chapter 9 Game Requirements
Chapter 10 Game Plan
Chapter 11 Production Cycle
Chapter 12 Voiceover and Music
Chapter 13 Localization
Chapter 14 Testing and Code Releasing
Chapter 15 Marketing and Public Relations
Appendix A Case Study - Justice Unit
Appendix B Glossary
Appendix C Resources
Appendix D Star Trek Online
Appendix E Interview Biographies
Published
27 Jun 2010
Publisher
JONES AND BARTLETT
ISBN
9780763778958
Pages
381




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