Description
Now you can build your own games for Windows, Xbox 360, and Zune - as you learn the underlying skills and concepts for computer programming. Use this hands-on guide to dive straight into your first project - adding new tools and tricks to your arsenal as you go. No experience required!Teach yourself how to program - and bring your game ideas to life!
* Learn XNA and C# fundamentals - and extend the challenge with each chapter
* Write code to create and control game behavior
* Build your game’s display - colors, graphics, text, lighting, 3-D effects
* Capture and cue sounds
* Process input from gamepads and keyboards
* Add excitement to gameplay with timers, scoring, and survival
* Create multiplayer features
* Tweak existing games - and invent totally new ones
CONTENTS:
DedicationAcknowledgmentsIntroductionGetting Started
* Chapter 1: Computers, C#, XNA, and You
* Chapter 2: Programs, Data, and Pretty Colors
* Chapter 3: Getting Player InputImages, Sound, and Text
* Chapter 4: Displaying Images
* Chapter 5: Writing Text
* Chapter 6: Creating a Multi-Player Game
* Chapter 7: Playing Sounds
* Chapter 8: Creating a Timer
* Chapter 9: Reading Text InputWriting Proper Games
* Chapter 10: Using C# Methods to Solve Problems
* Chapter 11: A Game as a C# Program
* Chapter 12: Games, Objects, and State
* Chapter 13: Making a Complete Game
* Chapter 14: Classes, Objects, and Games
* Chapter 15: Creating Game Components
* Chapter 16: Creating Multi-Player Networked GamesAnswers to the Chapter Review QuestionsGlossaryAbout the Author
Published
10 Jun 2009
Publisher
MICROSOFT PRESS
ISBN
9780735626584
Pages
378




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