Windows Phone 7 for iPhone Developers by Kevin Hoffman

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Bring Your iPhone Apps and Skills to Windows Phone 7 - or Build Apps for Both Mobile Platforms at Once

If you've been developing for the competitive iPhone marketplace, this book will help you leverage your iOS skills on a fast-growing new platform: Windows Phone 7 (WP7). If you're a .NET programmer, it will help you build advanced WP7 mobile solutions that reflect valuable lessons learned by iOS developers. If you're a mobile development manager, it offers indispensable insights for planning cross-platform projects.

Kevin Hoffman guides you through the entire WP7 Software Development Kit (SDK), showing how it resembles Apple's iOS SDK, where it differs, and how to build production-quality WP7 apps that sell. Step by step, you'll master each technology you'll need, including C#, Silverlight, and XAML. Every new concept is introduced along with all the tools and background needed to apply it.

Hoffman's practical insights extend into every facet of WP7 development: building user interfaces; hardware and device services; WP7's unique Application Tiles; Push Notifications; the Phone Execution Model, local storage, smart clients, Model-View-View Model (MVVM) design, security, social gaming, testing, debugging, deployment, and more. A pleasure to read and packed with realistic examples, this is the most useful WP7 development book you can find.

* Compare Apple's Objective-C and Microsoft's C#: second cousins twice removed

* Build rich, compelling user interfaces based on Silverlight, XAML, and events

* Move from Apple's Xcode to Visual Studio 2010 and from Interface Builder to Expression Blend

* Leverage hardware and device services, including the accelerometer, GPS, photos, contacts, e-mail, and SMS

* Create dynamic application Tiles to appear on the Start screen

* Push raw data notifications to running apps

* Understand and use the WP7 phone execution model

* Efficiently store and retrieve data on WP7 phones

* Build smart clients that sync locally stored data with web services

* Manage growing app complexity through separation of concerns and MVVM

* Successfully deploy apps to the Marketplace

CONTENTS:

Chapter 1: Introduction 1

Who Are You and Why Should I Care? 1

Why Should I Read This Book? 2

What's in This Book? 3

Chapter 2: C# and Objective-C: Second Cousins Twice Removed 9

The Origin of Objective-C 9

The Origin of C# 10

Language Basics 11

  Core Syntax 11

  Method Calls and Message Passing 14

Memory Management 15

  Reference Counting and Object Ownership 15

  Garbage Collection 16

  Cleaning Up After Yourself - Object Finalization 18

Chapter 3: Object-Oriented Programming 21

Why OOP? 21

Building a Class 22

Encapsulating Data 23

Adding Behavior 26

Inheritance 28

Programming with Contracts 32

Namespaces Versus Naming Conventions 35

Extending Other People's Classes 35

Chapter 4: Event-Driven Programming 39

What Is Event-Driven Programming? 39

Using the Delegate Pattern in Objective-C 40

Using Events in C# 42

Global Events and NSNotifications 46

Chapter 5: Rendering and View System Basics 51

Review of the UIKit View System 51

  Displaying Graphics and Rendering in iOS 52

Introduction to XAML and Silverlight 53

Introduction to Silverlight Layout and Rendering 55

The Two-Pass Mantra: Measure and Arrange 55

Chapter 6: From Xcode to Visual Studio 59

Xcode and iOS Application Development 59

Getting Started with Visual Studio 2010 62

Introduction to Visual Studio 2010 63

Chapter 7: Introducing Expression Blend 69

Overview of Apple's Interface Builder 69

Introduction to Expression Blend 72

  Blend Tutorial - Working with Visual States 76

Chapter 8: Using Basic UI Elements 83

Using the Basic Controls 83

  Using Text Blocks 84

  Accepting User Input with TextBoxes 86

  Working with Buttons 88

  Accepting Other Forms of User Input 91

  Displaying Images 93

  Using a Basic List Box 94

  Performing Basic Animations 97

Introduction to Layout in Silverlight 100

  Painting on Canvas 100

  Working with the StackPanel 101

  Using the Grid Control 101

Chapter 9: Using Advanced UI Elements 105

Migrating from Navigation Bars 105

  Using the Silverlight Navigation System 107

  Spicing Up Navigation Events with Animation 111

Migrating from Tab Bar Applications 115

  Using the Pivot Control 115

  Using a Panorama Application 118

  Using the Application Bar 120

Chapter 10: Using Hardware and Device Services 125

Review of Device Capabilities 125

Using Launchers 127

  Using the Save Phone Number Task 128

  Using the Save Email Address Task 129

  Using the Search Task 130

  Launching a Web Browser 131

  Launching the Media Player 131

  Launching the Phone Application 132

  Sending a Text Message 132

  Composing an Email Message 133

Using Choosers 133

  Using the Phone Number Chooser Task 134

  Using the Email Address Chooser Task 134

  Choosing or Capturing Photos on the Device 135

Using Hardware Services and Sensors 136

  Controlling Vibration 136

  Accessing a Radio Tuner 137

  Using the Accelerometer 138

  Using the GPS 141

Chapter 11: Introduction to Application Tiles 145

What Is a Tile? 145

Creating Your First Tile 147

Working with Tile Schedules 148

Using Remote Background Images 151

Chapter 12: Using Push Notifications 153

Review of Apple Push Notification Services (APNS) 153

WP7 Push Notifications Overview 155

Using Toast Notifications 156

Using Raw Notifications 162

Using Tile Notifications 165

Chapter 13: The Phone Execution Model 169

Multitasking on iOS 4 169

Introducing the Phone Execution Model 171

  Application Life Cycle Walkthrough 171

Managing Application and Page State 175

Chapter 14: Local Storage on the Phone 181

Core Data on the iPhone 181

Reading and Writing Local Data with WP7 184

  Isolated Storage 101 185

  Building a Storage-Backed Databound Application 186

Chapter 15: Building Smart Clients 197

Consuming RESTful Services 197

  Why LINQ to XML Is Your New Best Friend 198

Consuming WCF Services 204

Chapter 16: Separating Your Concerns 207

A Brief History of MVC 208

Introduction to MVVM 211

Working with MVVM Light for WP7 212

  Building a View Model 213

  Yes, But Will It Blend? 218

  Working with Commands 220

  Sending Messages with MVVM Light 223

  Look Ma, No Code-Behind! 225

  Using Service Providers 227

  The AutoMapper 230

Chapter 17: Unit Testing and TDD 233

What Is Test-Driven Development? 233

  Red, Green, Refactor 234

  Mocks and Stubs 235

Unit Testing iOS Applications 237

  Logic Testing 238

  Application Testing 239

Unit Testing Windows Phone 7 Applications 239

  Working with nUnit 240

  Working with the Silverlight Unit Test Framework 241

  Mocking and Stubbing 246

  Arrange, Act, Assert 248

  Refactor. Again. 250

Chapter 18: Building Connected Social Games 253

Features of Connected Mobile Gaming Platforms 254

  Lobbies and Matchmakers 254

  Leaderboards and Achievements 255

  Turn-Based Game Play 256

  Real-Time Multiplayer Gaming 257

Overview of Apple's Game Center and GameKit API 257

  Achievements 257

  Leaderboards 258

  Networking API 258

  In-Game Voice Chat 259

Connected Gaming Options for WP7 259

  Lobbies and Matchmakers 259

  Leaderboards and Achievements 261

  Turn-Based Game Play 263

  Real-Time Multiplayer Gaming 264

Chapter 19: Securing WP7 Applications 267

What Is a Secure Application? 267

  A Fool and His Money 268

WP7 Secure by Default 269

Protecting Data 270

Protecting Intellectual Property 275

Chapter 20: Debugging and Troubleshooting 279

Debugging and Tuning iOS Applications 279

Debugging 101 280

Debugging Windows Phone 7 Applications 281

  Using Breakpoints 281

  Logging and the Debug Class 284

Using Static Analysis 285

Chapter 21: Deploying Applications to the Marketplace 289

Introducing Zombie Apocalypse Trainer 289

Registering and Deploying to Test Devices 292

Prepping Your Application for Submission 294

Submitting an App to the Marketplace 296

Earning Money with the Mobile Advertising SDK 300

Index 301
Published

16 Aug 2011

Publisher

ADDISON-WESLEY

ISBN

9780672334344

Pages

313

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