Essential ActionScript 3.0 by Colin Moock

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ActionScript 3.0 is a huge upgrade to Flash's programming language. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable. Essential ActionScript 3.0 focuses on the core language and object-oriented programming, along with the Flash Player API. Essential ActionScript has become the #1 resource for the Flash and ActionScript development community, and the reason is the author, Colin Moock. Many people even refer to it simply as "The Colin Moock book."

 And for good reason: No one is better at turning ActionScript inside out, learning its nuances and capabilities, and then explaining everything in such an accessible way. Colin Moock is not just a talented programmer and technologist; he's also a gifted teacher.

 Essential ActionScript 3.0 is a radically overhauled update to Essential ActionScript 2.0. True to its roots, the book once again focuses on the core language and object-oriented programming, but also adds a deep look at the centerpiece of Flash Player's new API: display programming. Enjoy hundreds of brand new pages covering exciting new language features, such as the DOM-based event architecture, E4X, and namespaces--all brimming with real-world sample code.

 The ActionScript 3.0 revolution is here, and Essential ActionScript 3.0's steady hand is waiting to guide you through it.

Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.

CONTENTS:

ForewordPrefacePart I: ActionScript from the Ground Up
* Chapter 1: Core Concepts
* Chapter 2: Conditionals and Loops
* Chapter 3: Instance Methods Revisited
* Chapter 4: Static Variables and Static Methods
* Chapter 5: Functions
* Chapter 6: Inheritance
* Chapter 7: Compiling and Running a Program
* Chapter 8: Datatypes and Type Checking
* Chapter 9: Interfaces
* Chapter 10: Statements and Operators
* Chapter 11: Arrays
* Chapter 12: Events and Event Handling
* Chapter 13: Exceptions and Error Handling
* Chapter 14: Garbage Collection
* Chapter 15: Dynamic ActionScript
* Chapter 16: Scope
* Chapter 17: Namespaces
* Chapter 18: XML and E4X
* Chapter 19: Flash Player Security RestrictionsPart II: Display and Interactivity
* Chapter 20: The Display API and the Display List
* Chapter 21: Events and Display Hierarchies
* Chapter 22: Interactivity
* Chapter 23: Screen Updates
* Chapter 24: Programmatic Animation
* Chapter 25: Drawing with Vectors
* Chapter 26: Bitmap Programming
* Chapter 27: Text Display and Input
* Chapter 28: Loading External Display AssetsPart III: Applied ActionScript Topics
* Chapter 29: ActionScript and the Flash Authoring Tool
* Chapter 30: A Minimal MXML Application
* Chapter 31: Distributing a Class LibraryAppendix A: The Final Virtual ZooColophon
Published

16 Jul 2007

Publisher

O'REILLY & ASSOCIATES

ISBN

9780596526948

Pages

911

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