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 OpenGL Cookbook
  

 

  • Published by: O'REILLY & ASSOCIATES
  • Author: Dave Shreiner ; Brad Grantham
  • Page Count: 450
  • Group: GRAPHICS - OPENGL
  • ISBN: 0596526830 / 9780596526832
  • Published: Nov 2008

Our Price: 19.59
Discount: 30%
RRP: 27.99 

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Book Information and Description:

OpenGL Cookbook
Used for everything from computer games and flight
simulation to CAD, medical imaging, and scientific
visualization, OpenGL is the industry standard programming
language for creating high performance 2D and 3D graphics.
This new Cookbook gives you more than 150 coding solutions
and best practices for real problems you're likely to face
with this technology -- recipes you can use right away to
keep your project on track.

OpenGL Cookbook is far more than just a handy compilation of
cut-and-paste code, however. Written by Dave Shreiner and
Brad Grantham, two widely recognized experts in the computer
graphics community who worked for years with Open GL at
Silicon Graphics, the company that developed the system, the
book also features:

Concise solutions to many common programming problems for
cross-platform OpenGL development
A well-organized format to help you find specific recipes
quickly and easily
The simplest as well as the best performing solutions for
working with OpenGL
Clear explanations of how and why each code solution works
so you can adapt the technique to similar situations

With the experience of these two authors, OpenGL Cookbook is
the premier problem-solving guide for this graphics
technology. Dave Shreiner has worked with OpenGL since its
inception in 1992 and authored the first commercial OpenGL
training course, as well as programming guides and reference
manuals. Brad Grantham presents courses on OpenGL, including
the first advanced course on OpenGL techniques. Both authors
are regular presenters at the prestigious SIGGRAPH annual
conference.

With the increasing need for sophisticated graphics in a
wide range of applications, OpenGL is a must for developers
of high-level graphics software. Once you get going, this
book will quickly help you get over the hurdles and past the
complexity that OpenGL presents.

 

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