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 XAML in a Nutshell
  

  XAML in a Nutshell by Lori A. MacVittie

  • Published by: O'REILLY & ASSOCIATES
  • Author: Lori A. MacVittie
  • Page Count: 280
  • Group: XML
  • ISBN: 0596526733 / 9780596526733
  • Published: Apr 2006

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Book Information and Description:

XAML in a Nutshell
When Microsoft releases Windows Vista, the new operating
system will support applications that employ graphics now
used by computer games--clear, stunning, and active. The
cornerstone for building these new user interfaces is XAML
("Zammel"), the XML-based markup language that works with
Windows Presentation Foundation (WPF), Vista's new graphics
subsystem.

An acronym for Extensible Application Markup Language, XAML
offers a wealth of new controls and elements with exciting
capabilities, including animation and rendering of 3D
graphics. Windows developers are already jazzed by the
possibilities of using XAML for fixed and flow format
documents like PDF and HTML, 2D and 3D vector-based
graphics, form development, animation, audio and video,
transparent layering, and a lot more. Many feel that XAML
will eliminate the need for multiple file formats or
plug-ins (read: Flash), while lowering development costs and
reducing time to market.

The problem is, most developers don't know XAML. While it is
fairly easy to understand, you still need a quick guide to
bring you up to speed before Vista's release, and that's
where this book's simple, no nonsense approach comes in.

XAML in a Nutshell covers everything necessary to design
user interfaces and .NET applications that take advantage of
WPF. Prerequisites such as Microsoft's new unified build
system, MSBuild, and core XAML constructs and
syntax--including shortcuts--are all presented with plenty
of examples to get you started. The Core XAML Reference
section lets you dig even deeper into syntax rules and
attributes for all XAML elements with a series of
quick-reference chapters. This section divides XAML elements
into logical categories of elements, controls, shapes and
geometry, layout, animations, and transformations for easy
reference.

XAML in a Nutshell helps you learn, firsthand, how to use
this XML-based markup language to implement the new
generation of user interface graphics. As one reviewer
noted, "Strong code examples and an efficient,
conversational style take the tedium out of learning XAML
and make the subject understandable--even interesting."

Chapter 1

Preface
I. Introducing XAML
1. Introducing XAML
      The Benefits of XAML
      What XAML Is Not
      XAML Development Resources
2. Getting Started with XAML
      XAML Prerequisites
      Defining XAML Applications
      Building XAML Applications
      XAML Applications and Visual Studio
II. XAML Concepts
3. The Basics of XAML
      Core XAML Syntax
      Elements
      Attributes
      Attached Properties
      Binding Properties
      codebehind
4. Layout and Positioning
      StackPanel and DockPanel
      Using Width and Alignment
      Margins and Padding
      Grid
      Absolute Positioning
5. Resources
      Using Resources
      Using Styles
      Triggers
6. Storyboards and Animations
      Storyboards
      Controlling Animations
      Animation Using Key Frames
III. Core XAML Reference
7. Elements
8. Controls
      Base Control Reference
      Common Event Reference
      Core Control Reference
9. Shapes and Geometry
10. Layout
11. Animations and Transformations
12. Events
      Routing Strategies
      Event Argument Reference
      Event Reference
IV. Appendixes
A. System.Windows.Controls
B. System.Windows.Documents
C. System.Windows.Shapes
D. System.Windows
E. System.Windows.Media
F. System.Windows.Input.ApplicationCommands
G. Predefined Colors
H. XAML Interface in Code
Index

 

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