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 Programming WPF 2nd Edition
  

  Programming WPF 2nd Edition by Chris Sells ; Ian Griffiths

  • Published by: O'REILLY & ASSOCIATES
  • Author: Chris Sells ; Ian Griffiths
  • Page Count: 835
  • Group: WINDOWS PRESENTATION FOUNDATION
  • ISBN: 0596510373 / 9780596510374
  • Published: Sep 2007

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Book Information and Description:

Programming WPF 2nd Edition
If you want to build applications that take full advantage
of Windows Vista's new user interface capabilities, you need
to learn Microsoft's Windows Presentation Foundation (WPF).
This new edition, fully updated for the official release of
.NET 3.0, is designed to get you up to speed on this
technology quickly. By page 2, you'll be writing a simple
WPF application. By the end of Chapter 1, you'll have taken
a complete tour of WPF and its major elements.
WPF is the new presentation framework for Windows Vista that
also works with Windows XP. It's a cornucopia of new
technologies, which includes a new graphics engine that
supports 3-D graphics, animation, and more; an XML-based
markup language, called XAML, for declaring the structure of
your Windows UI; and a radical new model for controls.
This second edition includes new chapters on printing, XPS,
3-D, navigation, text and documents, along with a new
appendix that covers Microsoft's new WPF/E platform for
delivering richer UI through standard web browsers -- much
like Adobe Flash. Content from the first edition has been
significantly expanded and modified. Programming WPF
includes:
Scores of C# and XAML examples that show you what it takes
to get a WPF application up and running, from a simple
"Hello, Avalon" program to a tic-tac-toe game
Insightful discussions of the powerful new programming
styles that WPF brings to Windows development, especially
its new model for controls
A color insert to better illustrate WPF support for 3-D,
color, and other graphics effects
A tutorial on XAML, the new HTML-like markup language for
declaring Windows UI
An explanation and comparison of the features that support
interoperability with Windows Forms and other Windows legacy
applications
WPF represents the best of the control-based Windows world
and the content-based web world. Programming WPF helps you
bring it all together.

CONTENTS:

Forewords
Preface
1. Hello, WPF
      WPF from Scratch
      XAML Browser Applications (XBAPs)
      Content Models
      Layout
      Controls
      Data Binding
      Dependency Properties
      Resources
      Styles
      Animation
      Control Templates
      Graphics
      3D
      Documents and Printing
2. Applications and Settings
      Application Lifetime
      Application Deployment
      Settings
3. Layout
      Layout Basics
      StackPanel
      WrapPanel
      DockPanel
      Grid
      Canvas
      Viewbox
      Common Layout Properties
      When Content Doesn't Fit
      ScrollViewer
      Custom Layout
4. Input
      Routed Events
      Mouse Input
      Keyboard Input
      Ink Input
      Commands
      Code-Based Input Handling Versus Triggers
5. Controls
      What Are Controls?
      Buttons
      Slider and Scroll Controls
      ProgressBar
      Text Controls
      ToolTip
      GroupBox and Expander
      List Controls
      Menus
      Toolbars
      GridSplitter
6. Simple Data Binding
      Without Data Binding
      Data Binding
      Debugging Data Binding
7. Binding to List Data
      Binding to List Data
      Data Source Providers
      Master-Detail Binding
      Hierarchical Binding
8. Styles
      Without Styles
      Inline Styles
      Named Styles
      Element-Typed Styles
      Data Templates and Styles
      Triggers
9. Control Templates
      Beyond Styles
      Logical and Visual Trees
      Data-Driven UI
10. Windows and Dialogs
      Window
      Dialogs
11. Navigation
      NavigationWindow
      Pages
      Frames
      XBAPs
      Navigation to HTML
12. Resources
      Creating and Using Resources
      Resources and Styles
      Binary Resources
      Global Applications
13. Graphics
      Graphics Fundamentals
      Shapes
      Bitmaps
      Brushes and Pens
      Transformations
      Visual Layer Programming
14. Text and Flow Documents
      Fonts and Text Styles
      Text and the User Interface
      Text Object Model
      Typography
15. Printing and XPS
      XPS
      XPS Document Classes
      Generating XPS Output
      XPS File Generation Features
      System.Printing
      Displaying Fixed Documents
16. Animation and Media
      Animation Fundamentals
      Timelines
      Keyframe Animations
      Path Animations
      Clocks and Control
      Transition Animations
      Audio and Video
17. 3D Graphics
      3D Content in a 2D World
      Cameras
      Models
      Lights
      Textures
      Transforms
      3D Data Visualization
      Hit Testing
18. Custom Controls
      Custom Control Basics
      Choosing a Base Class
      Custom Functionality
      Supporting Templates in Custom Controls
      Default Styles
      UserControl
      Adorners
A. XAML
B. Interoperability
C. Asynchronous and Multithreaded WPF Programming
D. WPF Base Types
E. Silverlight
Index

 

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