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 Killer Game Programming in Java
  

  Killer Game Programming in Java by Andrew Davison

  • Published by: O'REILLY & ASSOCIATES
  • Author: Andrew Davison
  • Page Count: 970
  • Group: GAMES PROGRAMMING
  • ISBN: 0596007302 / 9780596007300
  • Published: Jun 2005

Our Price: 23.96
Discount: 25%
RRP: 31.95 

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Book Information and Description:

Killer Game Programming in Java
Although the number of commercial Java games is still small
compared to those written in C or C++, the market is
expanding rapidly. Recent updates to Java make it faster and
easier to create powerful gaming applications-particularly
Java 3D-is fueling an explosive growth in Java games. Java
games like Puzzle Pirates, Chrome, Star Wars Galaxies,
Runescape, Alien Flux, Kingdom of Wars, Law and Order II,
Roboforge, Tom Clancy's Politika, and scores of others have
earned awards and become bestsellers.

Java developers new to graphics and game programming, as
well as game developers new to Java 3D, will find Killer
Game Programming in Java invaluable. This new book is a
practical introduction to the latest Java graphics and game
programming technologies and techniques. It is the first
book to thoroughly cover Java's 3D capabilities for all
types of graphics and game development projects.

Killer Game Programming in Java is a comprehensive guide to
everything you need to know to program cool,
testosterone-drenched Java games. It will give you reusable
techniques to create everything from fast, full-screen
action games to multiplayer 3D games. In addition to the
most thorough coverage of Java 3D available, Killer Game
Programming in Java also clearly details the older,
better-known 2D APIs, 3D sprites, animated 3D sprites,
first-person shooter programming, sound, fractals, and
networked games. Killer Game Programming in Java is a
must-have for anyone who wants to create adrenaline-fueled
games in Java.

 

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