Programming Flash Communication Server by Robert Reinhardt ; Dave Yang ; Brian Lesser

Programming Flash Communication Server

by Robert Reinhardt ; Dave Yang ; Brian Lesser

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With the advent of Flash Communication Server MX (FCS), Macromedia believes that it's on the edge of a breakthrough in how people think about the Internet. FCS has been designed to provide web developers with the means to add polished interactive audio and video features to their sites, the sort of features that users have come to expect.

Naturally, the process of efficiently integrating rich media into applications, web sites, and web content is a complex one, to say the least. That's where Programming Flash Communication Server factors in. As the foremost reference on FCS, it helps readers understand how FCS can facilitate:

* Video on demand
* Live webcasts
* Video chat and messaging
* Shared desktop conferences
* Live auctions
* Interactive whiteboard presentations
* Workflow collaboration
* Multi-user gamesProgramming Flash Communication Server not only explains how to use the pre-built FCS components to construct a simple application, it also explains the architecture so that developers can program custom components to make even more advanced applications. In addition, the book explains how to truly optimize performance, and talks about considerations for networked applications as well as the media issues pertaining to FCS.

Programming Flash Communication Server gives developers a sorely needed leg up on this potentially intimidating technology. It lets users develop cool web applications ranging from direct dating experiences with real-time video, to pre-recorded corporate presentations, to news services with video and audio, and much more.

At last, the ability to build web sites with rich interactive features--minus the complex downloads and installation hassles--is a reality. And now, with Programming Flash Communication Server from O'Reilly by your side, you can do more quickly and easily than you ever dreamed possible.

CONTENTS:

About the AuthorsForewordPrefacePart I: FlashCom Foundation
* Chapter 1: Introducing the Flash Communication Server
* Chapter 2: Communication Components
* Chapter 3: Managing Connections
* Chapter 4: Applications, Instances, and Server-Side ActionScriptPart II: Audio, Video, and Data Streams
* Chapter 5: Managing Streams
* Chapter 6: Microphone and Camera
* Chapter 7: Media Preparation and DeliveryPart III: Remote Connectivity and Communication
* Chapter 8: Shared Objects
* Chapter 9: Remote Methods
* Chapter 10: Server Management API
* Chapter 11: Flash Remoting
* Chapter 12: ColdFusion MX and FlashComPart IV: Design and Deployment
* Chapter 13: Building Communication Components
* Chapter 14: Understanding the Macromedia Component Framework
* Chapter 15: Application Design Patterns and Best Practices
* Chapter 16: Building Scalable Applications
* Chapter 17: Network Performance, Latency,and Concurrency
* Chapter 18: Securing Applications
Published

Mar 2005

Publisher

O'REILLY & ASSOCIATES

ISBN

9780596005047

Pages

832

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