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 The Computer Game Design Course: Principles, Practices & Techniques for the Aspiring Game Designer
  

  The Computer Game Design Course: Principles, Practices & Techniques for the Aspiring Game Designer by Jared Taylor ; Andy Segal ; Jim Thompson ; Barnaby Berbank-Green

  • Published by: THAMES & HUDSON
  • Author: Jared Taylor ; Andy Segal ; Jim Thompson ; Barnaby Berbank-Green
  • Page Count: 192
  • Group: GAMES PROGRAMMING
  • ISBN: 0500286582 / 9780500286586
  • Published: Apr 2007

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Book Information and Description:

The Computer Game Design Course: Principles, Practices & Techniques for the Aspiring Game Designer
Take your first step into game design - - with this structured coursebook. Richly illustrated with screengrabs and artwork, step-by-step tutorials take you through all aspects of designing and developing dynamic computer games.

Find out:

* the conventions of game play

* the principles of linear and circular games

* how to create games for a variety of platforms

* how to develop and animate characters, levels and environments that will excite and engage players.

Including practical exercises and assignments, information on the major software programs and game engines that will render your ideas a (virtual) reality, as well as advice on going pro, this unique book is your portal to the computer gaming industry.

Introduction

Design Theory

Design Process

Design Production

Resources

Glossary

Index

Credits

 

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