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Digital Art
Digital technology has revolutionized the way we produce and experience art. Not only have traditional forms of art such as printing, painting, photography and sculpture been transformed by digital techniques and media, but entirely new forms such as net art, software art, digital installations and virtual reality have emerged as recognized artistic
practices, collected by major museums, institutions and private collectors the world over.
Christiane Paul surveys the developments in digital art from its appearance in the 1980s up to the present day, and looks ahead to what the future may hold. Drawing a distinction between work that uses digital technology as a tool to produce traditional forms and work that uses it as a medium to create new types of art, she dicusses the key artists and works.
The book explores themes raised and addressed by the art, such as viewer interaction, artificial life and intelligence, political and social activism, networks and telepresence, as well as issues such as the collection, presentation and preservation of digital art.
CONTENTS:
Introduction
A short history of technology and art
The presentation, collection, and preservation of digital art
Chapter 1 - Digital Technologies as a Tool
Digital imaging: photography and print
Sculpture
Chapter 2 - Digital Technologies as a Medium
Forms of digital art
Installation
Film, video, and animation
Internet art and nomadic networks
Software art
Virtual reality and augmented reality
Sound and music
Chapter 3 - Themes in Digital Art
Artificial life
Artificial intelligence and intelligent agents
Telepresence, telematics, and telerobotics
Body and identity
Databases, data visualization, and mapping
Beyond the book: text and narrative environments
Gaming
Tactical media, activism, and hacktivism
Technologies of the future
Glossary
Artists' websites and online art projects
Digital arts organizations and networks, museums, and galleries
Digital art festivals
Select new media art exhibitions
Select bibliography
List of illustrations
Index
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