Beginning Programming with C++ for Dummies by Stephen R. Davis

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An ideal starting point to get a strong grasp of the fundamentals of C++

  
C++ is an object-oriented programming language commonly adopted by would-be programmers. This book explores the basic development concepts and techniques of C++ and explains the "how" and "why" of C++ programming from the ground up.

  
You'll discover what goes into creating a program, as well as how to put the various pieces together, deal with standard programming challenges, handle debugging, and make it all work.
* Details the basics of C++ programming and explores the "how" and "why" of this object-oriented language
* Addresses the various components that go into creating a program with C++
* Walks you through common challenges of C++ programming

  
Assuming no prior experience, Beginning Programming with C++ For Dummies is a fun and friendly guide to learning the C++ language.

  Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

CONTENTS:

Introduction.

  Part I: Let's Get Started.

  
Chapter 1: What Is a Program?

  
Chapter 2: Installing Code::Blocks.

  
Chapter 3: Writing Your First Program.

  Part II: Writing a Program: Decisions, Decisions.

  
Chapter 4: Integer Expressions.

  
Chapter 5: Character Expressions.

  
Chapter 6: if I Could Make My Own Decisions.

  
Chapter 7: Switching Paths.

  
Chapter 8: Debugging Your Programs, Part 1.

  Part III: Becoming a Functional Programmer.

  
Chapter 9: while Running in Circles.

  
Chapter 10: Looping for the Fun of It.

  
Chapter 11: Functions, I Declare!

  
Chapter 12: Dividing Programs into Modules.

  
Chapter 13: Debugging Your Programs, Part 2.

  Part IV: Data Structures.

  
Chapter 14: Other Numerical Variable Types.

  
Chapter 15: Arrays.

  
Chapter 16: Arrays with Character.

  
Chapter 17: Pointing the Way to C++ Pointers.

  
Chapter 18: Taking a Second Look at C++ Pointers.

  
Chapter 19: Programming with Class.

  
Chapter 20: Debugging Your Programs, Part 3.

  Part V: Object-Oriented Programming.

  
Chapter 21: What Is Object-Oriented Programming?

  
Chapter 22: Structured Play: Making Classes Do Things.

  
Chapter 23: Pointers to Objects.

  
Chapter 24: Do Not Disturb: Protected Members.

  
Chapter 25: Getting Objects Off to a Good Start.

  
Chapter 26: Making Constructive Arguments.

  
Chapter 27: Coping with the Copy Constructor.

  Part VI: Advanced Strokes.

  
Chapter 28: Inheriting a Class.

  
Chapter 29: Are Virtual Functions for Real?

  
Chapter 30: Overloading Assignment Operators.

  
Chapter 31: Performing Streaming I/O.

  
Chapter 32: I Take Exception!

  Part VII: The Part of Tens.

  
Chapter 33: Ten Ways to Avoid Bugs.

  
Chapter 34: Ten Features Not Covered in This Book.

  Appendix: About the CD.

  Index.
Published

18 Aug 2010

Publisher

WILEY

ISBN

9780470617977

Pages

430

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