Description
Learn how to get professional results from BlenderStart from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games.
Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way.
* Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max
* Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software
* Shows you how to use Blender attributes and tools for professional results
* Allows you to emerge with finished, renderable objects and assets for use in film, video, or games
* Includes a DVD with starter, intermediate, and final files, plus movie files for reference
This unparalleled book contains everything you need to know to take your Blender skills to a new level.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
CONTENTS:
Introduction.
Chapter 1: Blender in the Studio.
Chapter 2: Planning and Preproduction.
Chapter 3: Creating a 3D Animatic.
Chapter 4: Modeling.
Chapter 5: Rigging Characters.
Chapter 6: Animating a Character Scene.
Chapter 7: Descent into the Maelstrom.
Appendix: About the Companion DVD.
Index.
Published
26 May 2010
Publisher
SYBEX
ISBN
9780470543139
Pages
253




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