Objective-C for Dummies by Neal Goldstein

Objective-C for Dummies

by Neal Goldstein

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Description

Learn the primary programming language for creating iPhone and Mac apps

  
The only thing hotter than the iPhone right now is new apps for the iPhone. Objective-C is the primary language for programming iPhone and Mac OS X applications, and this book makes it easy to learn Objective-C.

  
Even if you have no programming experience, Objective-C For Dummies will teach you what you need to know to start creating iPhone apps. It provides an understanding of object-oriented programming in an entertaining way that helps you learn.
* iPhone and Mac apps are hot, and most are created with Objective-C
* Covers Xcode 3.2, which is included in Mac OS X Snow Leopard
* Explains object-oriented programming concepts in a straightforward but fun style that makes learning easy
* Ideal for those with no programming experience as well as those who may know other languages but are new to Objective-C
* Prepares you to start creating iPhone and Mac OS X apps
* Understand Mac programming concepts and patterns, and why to use them
* Bonus CD includes all code samples used in the book

  Objective-C For Dummies gives you the tools to turn your idea for an iPhone app into reality.

  Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

CONTENTS:

Introduction.

  Part I: Getting to the Starting Line.

  
Chapter 1: Computer Programming Exposed!

  
Chapter 2: Creating Your First Program.

  
Chapter 3: The Object in Objective-C.

  Part II: Speaking the Language of Objective-C.

  
Chapter 4: Language and Programming Basics.

  
Chapter 5: Functions and Data Structures.

  
Chapter 6: Adding a Little More Class to Your Program.

  
Chapter 7: Objects Objects Everywhere.

  
Chapter 8: Using the Debugger.

  
Chapter 9: Using Control Statements and Loops.

  Part III: Walking the Object-Oriented Walk.

  
Chapter 10: Basic Inheritance.

  
Chapter 11: Encapsulating Objects.

  
Chapter 12: The Birth of an Object.

  
Chapter 13: Getting a Handle on Memory Management.

  Part IV: Moving from Language to Application.

  
Chapter 14: Getting Data from Other Objects.

  
Chapter 15: Show Me the Data.

  
Chapter 16: Extending the Behavior of Objects.

  
Chapter 17: Adding an iPhone User Interface.

  
Chapter 18: Adding a Mac User Interface.

  Part V: The Part of Tens.

  
Chapter 19: Ten Debugging Tips.

  
Chapter 20: Ten Ways to Be a Happy Developer.

  
Appendix: About the CD.

  Index.
Published

08 Oct 2009

Publisher

WILEY

ISBN

9780470522752

Pages

438

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