Description
As the first book to share the necessary algorithms for creating code to experiment with design problems in the processing language, this book offers a series of generic procedures that can function as building blocks and encourages you to then use those building blocks to experiment, explore, and channel your thoughts, ideas, and principles into potential solutions. The book covers such topics as structured shapes, solid geometry, networking and databases, physical computing, image processing, graphic user interfaces, and more.CONTENTS:
Introduction.
1. Elements of the Language.
2. Points, Lines, and Shapes.
3. Structured Shapes.
4. Basics of Graphical User Interfaces.
5. Image Processing.
6. Motion.
7. Advanced Algorithms.
8. 3-D Space.
9. Solid Modeling.
10. File Processing.
11. Physical Computing.
Appendix A: Equations of Lines and Planes.
Appendix B: Answers to Exercises.
Appendix C: Further Reading.
Published
06 May 2009
Publisher
BLACKWELL
ISBN
9780470375488
Pages
354




Static Book Details Index Page - Click Here to go to Computer Manuals Website