Description
Eight handy minibooks cover just what programmers need to get going with Java 7The newest release of Java has more robust functionality to help web and mobile developers get the most ouf of this platform-independent programming language. Like its bestselling previous editions, Java All-in-One For Dummies, 3rd Edition has what you need to get up and running quickly with the new version. Covering the enhanced mobile development and syntax features as well as programming improvements, this guide makes it easy to find what you want and put it to use.
* Focuses on the vital information that enables you to get up and running quickly on the new version
* Covers the enhanced multimedia features as well as programming enhancements, Java and XML, Swing, server-side Java, Eclipse, and more
* Minibooks cover Java basics; programming basics; strings, arrays, and collections; programming techniques; Swing; Web programming; files and databases; and a "fun and games" category
Rather than trying to cover every aspect of this massive topic, Java All-in-One For Dummies, 3rd Edition focuses on the practical information you need to become productive with Java 7 right away.
CONTENTS:
Introduction 1
Book I: Java Basics 7
Chapter 1: Welcome to Java 9
Chapter 2: Installing and Using Java Tools 21
Chapter 3: Working with TextPad 35
Book II: Programming Basics 43
Chapter 1: Java Programming Basics 45
Chapter 2: Working with Variables and Data Types 65
Chapter 3: Working with Numbers and Expressions 97
Chapter 4: Making Choices 125
Chapter 5: Going Around in Circles (Or, Using Loops) 147
Chapter 6: Pulling a Switcheroo 173
Chapter 7: Adding Some Methods to Your Madness 185
Chapter 8: Handling Exceptions 203
Book III: Object-Oriented Programming 223
Chapter 1: Understanding Object-Oriented Programming 225
Chapter 2: Making Your Own Classes 237
Chapter 3: Working with Statics 253
Chapter 4: Using Subclasses and Inheritance 261
Chapter 5: Using Abstract Classes and Interfaces 281
Chapter 6: Using the Object and Class Classes 293
Chapter 7: Packaging and Documenting Your Classes 319
Book IV: Strings, Arrays, and Collections 335
Chapter 1: Working with Strings 337
Chapter 2: Using Arrays 355
Chapter 3: Using the ArrayList Class383
Chapter 4: Using the LinkedList Class 395
Chapter 5: Creating Generic Collection Classes 407
Book V: Programming Techniques 421
Chapter 1: Programming Threads 423
Chapter 2: Network Programming 451
Chapter 3: Using Regular Expressions 475
Chapter 4: Using Recursion 491
Book VI: Swing 505
Chapter 1: Swinging into Swing 507
Chapter 2: Handling Events 523
Chapter 3: Getting Input from the User 541
Chapter 4: Choosing from a List 569
Chapter 5: Using Layout Managers 593
Book VII: Web Programming 615
Chapter 1: Creating Applets 617
Chapter 2: Creating Servlets 625
Chapter 3: Using JavaServer Pages 647
Book VIII: Files and Databases 661
Chapter 1: Working with Files 663
Chapter 2: Working with File Streams 685
Chapter 3: Database for $100, Please 713
Chapter 4: Using JDBC to Connect to a Database 729
Chapter 5: Working with XML 747
Book IX: Fun and Games 765
Chapter 1: Fun with Fonts and Colors 767
Chapter 2: Drawing Shapes 781
Chapter 3: Using Images and Sound 803
Chapter 4: Animation and Game Programming 817
Bonus Chapters on the Companion Web Site .... www.dummies.com/go/javaaiofd3e
Bonus Chapter 1: Using Eclipse
Bonus Chapter 2: Using BigDecimals
Bonus Chapter 3: Twiddling Your Bits
Bonus Chapter 4: Making Menus
Bonus Chapter 5: Using JavaBeans
Index 835
Published
21 Sep 2011
Publisher
WILEY
ISBN
9780470371725
Pages
880




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