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 Body Language: Advanced 3D Character Rigging
  

  Body Language: Advanced 3D Character Rigging by Kelly L. Murdock ; Eric Allen ; Jared Fong ; Adam G. Sidwell

  • Published by: SYBEX
  • Author: Kelly L. Murdock ; Eric Allen ; Jared Fong ; Adam G. Sidwell
  • Page Count: 394
  • Group: MAYA
  • ISBN: 0470173874 / 9780470173879
  • Published: May 2008

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Book Information and Description:

Body Language: Advanced 3D Character Rigging
To master character rigging, one of the most difficult tasks in the production pipeline, follow the clear instructions and utilize the resources in Body Language: Advanced 3D Character Rigging. If you aspire to create your own animation or work in the animation industry, this is a must-read guide that will provide you with the basics of character rigging and advanced topics like "Pipeline in a Box" method of referencing, UVLayout, Maya Muscle systems, and scripting techniques. You will be on the path to creating compelling and realistic characters in no time at all!
  

CONTENTS:

Introduction.

  
Chapter 1 The Vehicle to Get You There: Applications and Approaches.

  
Chapter 2 Getting to Know You: Maya’s Interface.

  
Chapter 3 Rigging That’s Right: Rigging Concepts You Need to Know.

  
Chapter 4 Torso Rigging Techniques.

  
Chapter 5 Creating Contrapposto: Perfecting Pelvis Rigging.

  
Chapter 6 Arms of Mass Deformation: Real and Unreal Arm Creation.

  
Chapter 7 Getting a Leg Up on the Competition: Understanding Legs and Feet.

  
Chapter 8 Hands That Grab Your Attention: Hand Rigging Techniques.

  
Chapter 9 A Head above the Rest: Controlling the Head and Neck.

  
Chapter 10 What Are You Looking At? Realistic Eyes.

  
Chapter 11 Show Your Teeth: Creating the Mouth and Jaw.

  
Chapter 12 Can’t You See What I’m Saying? Logical Viseme Creation

  
Chapter 13 Control That Face of Yours:Working with Expressions and Facial User Interfaces.

  
Chapter 14 Deforming and Organizing Your Rig.

  
Chapter 15 Mel Scripting: An Introduction.

  
Chapter 16 UV Mapping and UVLayout.

  
Chapter 17 Maya Muscle.

  
Chapter 18 The Skinny on Skinning: Effective Surface Attachment.

  
Chapter 19 Implementing a Character Pipeline: Pipeline in a Box.

  
Appendix About the Companion CD.

  
Index.

 

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