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 3DS Max 9 Bible Book/DVD Package
  

  3DS Max 9 Bible Book/DVD Package by Kelly Murdock

  • Published by: WILEY
  • Author: Kelly Murdock
  • Page Count: 1248
  • Group: 3D STUDIO
  • ISBN: 0470100893 / 9780470100899
  • Published: Jan 2007

Our Price: 21.75
Discount: 32%
RRP: 31.99 

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Book Information and Description:

3DS Max 9 Bible Book/DVD Package
"An excellent book for beginners as well as advanced 3ds Max users. A valuable reference that covers everything you'd want to know."
  
--Andre Surya, Award-winning Digital Artist
  

  
A favorite of 3ds Max artists from beginners to pros!
  

  
Why is 3ds Max Bible a perennial bestselling favorite? Because whether you're a beginner looking for a tutorial to get you up to speed your first day or an expert needing a reference to Max's advanced features, it's all here. Loaded with advice, professional tips, and more than 150 step-by-step lessons, this is the most comprehensive reference-tutorial on 3ds Max on the market, and the one you'll turn to again and again.
  
* Organize and blend sequences with the new Animation Layers feature
  
* Explore Sun and Sky, Car Paint, and other new mental ray shaders
  
* Combine and divide objects with ProBoolean and ProCutter
  
* Create more accurate dynamic animations with updated reactor tools
  
* Add greater realism with enhanced and integrated hair and fur tools
  
* Reference objects, materials, and controllers with XRef
  

  
Animate a dancing cartoon moose
  

  
Isolate mapping surfaces with the Quick Planar map button
  

  
Add realistic motion to your model's hairstyle
  

  
What's on the DVD?
  
You'll find before-and-after example files for every tutorial in the book. The DVD also includes:
  
* Models and textures to customize for your own designs
  
* Rendered AVI files of animations used in the tutorials
  
* All the Max files for every tutorial
  
* Adobe tryout versions of After Effects(r), Photoshop(r) CS2, Illustrator(r) CS2, and Premiere Pro
  

  
System Requirements: See the DVD appendix for details and complete system requirements.

Preface.

  
Acknowledgments.

  
Part I: Learning the Max Interface.

  
Quick Start: Animating a Dancing Cartoon Moose.

  
Chapter 1: Exploring the Max Interface.

  
Chapter 2: Controlling and Configuring the Viewports.

  
Chapter 3: Working with Files and XRefs.

  
Chapter 4: Using Vault and the Asset Tracking System.

  
Chapter 5: Customizing the Max Interface and Setting Preferences.

  
Part II: Working with Objects.

  
Chapter 6: Creating and Editing Primitive Objects.

  
Chapter 7: Selecting Objects, Setting Object Properties, and Using Layers.

  
Chapter 8: Transforming Objects — Translate, Rotate, and Scale.

  
Chapter 9: Cloning Objects and Creating Object Arrays.

  
Chapter 10: Grouping and Linking Objects.

  
Chapter 11: Working with the Schematic View.

  
Chapter 12: Introducing Modifiers and Using the Modifier Stack.

  
Part III: Modeling.

  
Chapter 13: Learning Modeling Basics and Working with Subobjects.

  
Chapter 14: Drawing and Editing 2D Splines and Shapes.

  
Chapter 15: Modeling with Polygons.

  
Chapter 16: Deforming Surfaces and Using the Mesh Modifiers.

  
Chapter 17: Modeling with Patches and NURBS.

  
Chapter 18: Working with Compound Objects.

  
Chapter 19: Adding and Styling Hair, Fur, and Cloth.

  
Part IV: Materials and Maps.

  
Chapter 20: Exploring the Material Editor.

  
Chapter 21: Creating and Applying Simple Materials.

  
Chapter 22: Creating Advanced Multi-Layer Materials.

  
Chapter 23: Adding Material Details with Maps.

  
Chapter 24: Unwrapping UVs and Pelt Mapping.

  
Chapter 25: Creating Baked Textures and Normal Maps.

  
Part V: Cameras and Lighting.

  
Chapter 26: Configuring Cameras.

  
Chapter 27: Using Lights and Basic Lighting Techniques.

  
Chapter 28: Working with Advanced Lighting, Light Tracing, and Radiosity.

  
Part VI: Animation.

  
Chapter 29: Understanding Animation and Keyframe Basics.

  
Chapter 30: Using Animation Layers.

  
Chapter 31: Using Animation Modifiers and Wiring Parameters.

  
Chapter 32: Animating with Constraints and Controllers.

  
Chapter 33: Working with Function Curves in the Track View.

  
Chapter 34: Combining Animations in the Motion Mixer.

  
Part VII: Dynamic Animation.

  
Chapter 35: Creating Particles and Particle Flow.

  
Chapter 36: Using Space Warps.

  
Chapter 37: Simulating Physics-Based Motion with reactor.

  
Chapter 38: Animating Hair and Cloth.

  
Part VIII: Characters.

  
Chapter 39: Understanding Rigging and Working with Bones.

  
Chapter 40: Adding Inverse Kinematics.

  
Chapter 41: Skinning Characters.

  
Chapter 42: Creating and Animating Bipeds.

  
Part IX: Rendering.

  
Chapter 43: Learning Rendering Basics.

  
Chapter 44: Using Atmospheric and Render Effects.

  
Chapter 45: Raytracing and mental ray.

  
Chapter 46: Batch and Network Rendering.

  
Part X: Post Processing.

  
Chapter 47: Compositing and Render Elements.

  
Chapter 48: Using the Video Post Interface.

  
Part XI: MAXScript and Plug-Ins.

  
Chapter 49: Automating with MAXScript.

  
Chapter 50: Expanding Max with Third-Party Plug-Ins.

  
Appendix A: What’s New with Max 9.

  
Appendix B: Installing and Configuring 3ds Max 9.

  
Appendix C: Max Keyboard Shortcuts.

  
Appendix D: What’s on the DVD.

  
Index.

 

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