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 Java for Dummies 4th Edition
  

  Java for Dummies 4th Edition by Barry Burd

  • Published by: WILEY
  • Author: Barry Burd
  • Page Count: 358
  • Group: JAVA 6/JAVA 2 PLATFORM
  • ISBN: 0470087161 / 9780470087169
  • Published: Dec 2006

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Book Information and Description:

Java for Dummies 4th Edition
Start building powerful programs with Java 6—fast!

  
Get an overview of Java 6 and begin building your own programs

  
Even if you're new to Java programming—or to programming in general—you can get up and running on this wildly popular language in a hurry. This book makes it easy! From how to install and run Java to understanding classes and objects and juggling values with arrays and collections, you will get up to speed on the new features of Java 6 in no time.

  
Discover how to
  

  

* Use object-oriented programming
  

* Work with the changes in Java 6 and JDK 6
  

* Save time by reusing code
  

* Mix Java and Javascript with the new scripting tools
  

* Troubleshoot code problems and fix bugs
  
  

  
All on the bonus CD-ROM
  

  

* Custom build of JCreator and all the code files used in the book
  

* Bonus chapters not included in the book
  

* Trial version of Jindent, WinOne, and NetCaptor freeware
  
  

  
System Requirements: For details and complete system requirements, see the CD-ROM appendix.

  
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
  

Introduction.

  
Part I: Getting Started.

  
Chapter 1: All about Java.

  
Chapter 2: Running Canned Java Programs.

  
Chapter 3: Using the Basic Building Blocks.

  
Part II: Writing Your Own Java Programs.

  
Chapter 4: Making the Most of Variables and Their Values.

  
Chapter 5: Controlling Program Flow with Decision-Making Statements.

  
Chapter 6: Controlling Program Flow with Loops.

  
Part III: Working with the Big Picture: Object-Oriented Programming.

  
Chapter 7: Thinking in Terms of Classes and Objects.

  
Chapter 8: Saving Time and Money: Reusing Existing Code.

  
Chapter 9: Constructing New Objects.

  
Part IV: Savvy Java Techniques.

  
Chapter 10: Putting Variables and Methods Where They Belong.

  
Chapter 11: Using Arrays and Collections to Juggle Values.

  
Chapter 12: Looking Good When Things Take Unexpected Turns.

  
Part V: The Part of Tens.

  
Chapter 13: Ten Ways to Avoid Mistakes.

  
Chapter 14: Ten Sets of Web Resources for Java.

  
Appendix A: Using the CD-ROM.

  
Index.

  
Bonus Content on the CD.

  
Chapter 15: Sharing Names among the Parts of a Java Program.

  
Chapter 16: Responding to Keystrokes and Mouse Clicks.

  
Chapter 17: Writing Java Applets.

  
Chapter 18: Using Java Database Connectivity.

  
Appendix B: When to Use Words like “public” and “private”.

 

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