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 Microsoft Expression Blend Bible
  

  Microsoft Expression Blend Bible by Gurdy Leete ; Mary Leete

  • Published by: WILEY
  • Author: Gurdy Leete ; Mary Leete
  • Page Count: 734
  • Group: EXPRESSION BLEND
  • ISBN: 0470055030 / 9780470055038
  • Published: Jun 2007

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Book Information and Description:

Microsoft Expression Blend Bible


* Microsoft Expression Interactive Designer will simplify the development of rich, interactive Web applications and this comprehensive reference introduces every tool and characteristic of this new software
  

* Detailing the ins and outs of the program, veteran authors Gurdy and Mary Leete provide professional Web designers, developers, and serious home users with the know-how they need to create amazing Web sites
  

* Readers interested in online game development will enjoy the coverage of 3D Web animations-something Flash can't do
  

* Key topics include working with drawings, text, and 3D objects; adding audio, video, and animation; programming Expression Interactive Designer; and more
  

* Discusses how to integrate this program with the Vista operating system as well as other components of the Expression suite
  

  

About the Authors.

  
Acknowledgments.

  
Introduction.

  
Part I: Designing Next-Generation User Experiences.

  
Chapter 1: Exploring New User Interface Techniques.

  
Chapter 2: Working with the Workspace.

  
Chapter 3: Designing a Next-Generation Interface.

  
Chapter 4: Deploying Your Application Securely.

  
Part II: Creating and Transforming Vector Graphics.

  
Chapter 5: Drawing Shapes and Manipulating Paths.

  
Chapter 6: Manipulating Color, Fills, Gradients, and Transparency.

  
Chapter 7: Creating Styles and Using Resources.

  
Chapter 8: Using Principles of Graphic Design to Create Next-Generation Interfaces.

  
Part III: Designing with Type.

  
Chapter 9: Creating Flow Documents and Formatting Text.

  
Chapter 10: Styling Text and Using WPF Typographical Features.

  
Chapter 11: Using Principles of Typographic Design to Enhance the User Experience.

  
Part IV: Creating Cinematic User Interfaces.

  
Chapter 12: Using 3D Models.

  
Chapter 13: Employing Principles of 3D Design to Add Depth to the User Experience.

  
Chapter 14: Adding Audio, Video, and Animation.

  
Chapter 15: Applying Principles of Animation to User Interface Design.

  
Part V: Constructing Controls and Layouts.

  
Chapter 16: Creating and Customizing Controls.

  
Chapter 17: Employing Principles of Usability in Next-Generation User Interface Construction.

  
Chapter 18: Arranging Layout Panels.

  
Chapter 19: Applying Principles of Usability to Panel Layout.

  
Part VI: Coding, Data Binding, and XAML.

  
Chapter 20: Writing Code.

  
Chapter 21: Data Binding.

  
Chapter 22: More XAML.

  
Chapter 23: Putting It All Together.

  
Glossary.

  
Index.

 

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