Description
Covers of all aspects of multiplayer game developmentand virtual world development
° The demand for multiplayer game developments has exploded in the past year to
become a billion dollar industry
° Author is a top virtual world developer using Flash ActionScript
° A rare look at development in this highly lucrative market
Summary
This book starts off with the basics of who wants these applications and why
and quickly moves into virtual world game development. The main focus is on
deconstruction of all aspects of multiplayer game development and virtual
world development. The book covers chatting, avatar creation, mini-game
integration, pathfinding, and more.
CONTENTS:
1. Web Game Landscape
2. Connecting Users
3. Security: You vs. Everyone Else
4. Introducing ElectroServer
5. Chat
6. Where Decisions are Made
7. Real-time Movement
8. Lobby System
9. Real-time Tank Game
10. Tile-based Games
11. Cooperative Game Play
12. Isometric View
13. Avatars
14. Virtual Worlds
15. Buddies and Relationships
16. User Homes
Published
11 Aug 2009
Publisher
NEW RIDERS PUBLISHING
ISBN
9780321643360
Pages
299




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