Description
Apple's Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications - more easily than ever and with far less code. Now, there's a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want to make the most of this powerful framework.Marcus Zarra and Matt Long reveal exactly what Core Animation can and can't do, how to use it most effectively - and how to avoid misusing it. Building on your existing knowledge of Objective-C, Cocoa, and Xcode, they present expert techniques, insights, and downloadable code for all aspects of Core Animation programming, from keyframing to movie playback.
Zarra and Long thoroughly review similarities and differences between Core Animation on the Mac and iPhone, helping you write code that can easily move between platforms. They also present a full chapter of innovative techniques and proven rules of thumb for optimizing Core Animation's real-world performance.
Coverage includes:
* Taking full advantage of Core Animation's lightweight layers and views
* Using keyframes to gain complete control over your animations
* Creating startling effects with Core Animation transforms
* Leveraging Core Image's powerful filtering capabilities from within Core Animation
* Playing QuickTime movies using Core Animation's QTMovieLayer
* Using the OpenGL layer to achieve greater control over movie playback
* Integrating advanced Quartz Composer visualizations into your user interfaces
* How to use helper layers to draw gradients, composite shapes, and replicate sublayers
* Adding mouse and keyboard user interaction points, and much more
CONTENTS:
Part I: Getting Started with Core Animation
Chapter 1: What Is Core Animation? 3
Chapter 2: What Can and Should I Animate? 15
Part II: Core Animation Fundamentals
Chapter 3: Basic Animations 27
Chapter 4: Keyframe Animation 45
Part III: Core Animation Layers
Chapter 5: Layer Transforms 69
Chapter 6: Layer Filters 83
Chapter 7: QuickTime Layers 111
Chapter 8: OpenGL Layer 131
Chapter 9: Quartz Composer Layer 149
Chapter 10: Other Useful Layers 161
Part IV: Advanced Core Animation
Chapter 11: User Interaction 177
Chapter 12: Performance 193
Chapter 13: Core Animation on the iPhone 207
Index 227
Published
30 Dec 2009
Publisher
ADDISON-WESLEY
ISBN
9780321617750
Pages
245




Static Book Details Index Page - Click Here to go to Computer Manuals Website