Books Home | About Us | Index | Next Record | Browse

The online computer book shop for UK & Europe                                   

Tel: 0121 706 6000 

Static Book Details Page - Computer Manuals Website

 Starting Out With C++: From Control Structures Through Objects 6th Edition
  

  Starting Out With C++: From Control Structures Through Objects 6th Edition by Tony Gaddis

  • Published by: PEARSON EDUCATION
  • Author: Tony Gaddis
  • Page Count: 1245
  • Group: C++
  • ISBN: 0321549376 / 9780321549372
  • Published: Jun 2008

Our Price: 46.87
 

For Latest Pricing and Availability Click Here
 

The online computer book shop for UK & Europe

Book Information and Description:

Starting Out With C++: From Control Structures Through Objects 6th Edition
Tony Gaddis's accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the how and the why - but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs.

In Starting Out with C++: From Control Structures through Objects, Gaddis covers control structures, functions, arrays, and pointers before objects and classes. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter. This text is intended for either a one-semester accelerated introductory course or a traditional two-semester sequence covering C++ programming.

CONTENTS:

Chapter 1 Introduction to Computers and Programming

1.1 Why Program?

1.2 Computer Systems: Hardware and Software

1.3 Programs and Programming Languages

1.4 What Is a Program Made of?

1.5 Input, Processing, and Output

1.6 The Programming Process

1.7 Procedural and Object-Oriented Programming

Chapter 2 Introduction to C++

2.1 The Parts of a C++ Program

2.2 The cout Object

2.3 The #include Directive

2.4 Variables and Literals

2.5 Identifiers

2.6 Integer Data Types

2.7 The char Data Type

2.8 Floating-Point Data Types

2.9 The bool Data Type

2.10 Determining the Size of a Data Type

2.11 Variable Assignments and Initialization

2.12 Scope

2.13 Arithmetic Operators

2.14 Comments

2.15 Focus on Software Engineering: Programming Style

2.16 If You Plan to Continue in Computer Science: Standard and Prestandard C++

Chapter 3 Expressions and Interactivity

3.1 The cin Object

3.2 Mathematical Expressions

3.3 When You Mix Apples and Oranges: Type Conversion

3.4 Overflow and Underflow

3.5 Type Casting

3.6 Named Constants

3.7 Multiple Assignment and Combined Assignment

3.8 Formatting Output

3.9 Formatted Input

3.10 Focus on Object-Oriented Programming: More About Member Functions

3.11 More Mathematical Library Functions

3.12 Focus on Debugging: Hand Tracing a Program

3.13 Focus on Problem Solving: A Case Study

3.14 Introduction to File Input and Output

Chapter 4 Making Decisions

4.1 Relational Operators

4.2 The if Statement

4.3 Flags

4.4 Expanding the if Statement

4.5 The if/else Statement

4.6 The if/else if Statement

4.7 Using a Trailing else

4.8 Menus

4.9 Focus on Software Engineering: Nested if Statements

4.10 Logical Operators

4.11 Checking Numeric Ranges with Logical Operators

4.12 Focus on Software Engineering: Validating User Input

4.13 More About Variable Definitions and Scope

4.14 Comparing Strings

4.15 The Conditional Operator

4.16 The switch Statement

4.17 Testing for File Open Errors

Chapter 5 Looping

5.1 The Increment and Decrement Operators

5.2 Introduction to Loops: The while Loop

5.3 Using the while Loop for Input Validation

5.4 Counters

5.5 The do-while Loop

5.6 The for Loop

5.7 Keeping a Running Total

5.8 Sentinels

5.9 Using a Loop to Read Data from a File

5.10 Focus on Software Engineering: Deciding Which Loop to Use

5.11 Nested Loops

5.12 Breaking Out of a Loop

5.13 The continue Statement

Chapter 6 Functions

6.1 Focus on Software Engineering: Modular Programming

6.2 Defining and Calling Functions

6.3 Function Prototypes

6.4 Sending Data into a Function

6.5 Passing Data by Value

6.6 Focus on Software Engineering: Using Functions in a Menu-Driven Program

6.7 The return Statement

6.8 Returning a Value from a Function

6.9 Returning a Boolean Value

6.10 Local and Global Variables

6.11 Static Local Variables

6.12 Default Arguments

6.13 Using Reference Variables as Parameters

6.14 Overloading Functions

6.15 The exit() Function

6.16 Stubs and Drivers

Chapter 7 Arrays

7.1 Arrays Hold Multiple Values

7.2 Accessing Array Elements

7.3 No Bounds Checking in C++

7.4 Array Initialization

7.5 Processing Array Contents

7.6 Focus on Software Engineering: Using Parallel Arrays

7.7 Arrays as Function Arguments

7.8 Two-Dimensional Arrays

7.9 Arrays of Strings

7.10 Arrays with Three or More Dimensions

7.11 Focus on Problem Solving and Program Design: A Case Study

7.12 If You Plan to Continue in Computer Science: Introduction to the STL vector

Chapter 8 Searching and Sorting Arrays

8.1 Focus on Software Engineering: Introduction to Search Algorithms

8.2 Focus on Problem Solving and Program Design: A Case Study

8.3 Focus on Software Engineering: Introduction to Sorting Algorithms

8.4 Focus on Problem Solving and Program Design: A Case Study

8.5 If You Plan to Continue in Computer Science: Sorting and Searching vectors

Chapter 9 Pointers

9.1 Getting the Address of a Variable

9.2 Pointer Variables

9.3 The Relationship Between Arrays and Pointers

9.4 Pointer Arithmetic

9.5 Initializing Pointers

9.6 Comparing Pointers

9.7 Pointers as Function Parameters

9.8 Focus on Software Engineering: Dynamic Memory Allocation

9.9 Focus on Software Engineering: Returning Pointers from Functions

9.10 Focus on Problem Solving and Program Design: A Case Study

Chapter 10 Characters, Strings, and the string Class

10.1 Character Testing

10.2 Character Case Conversion

10.3 Review of the Internal Storage of C-Strings

10.4 Library Functions for Working with C-Strings

10.5 String/Numeric Conversion Functions

10.6 Focus on Software Engineering: Writing Your Own C-String-Handling Functions

10.7 The C++ string Class

10.8 Focus on Problem Solving and Program Design: A Case Study

Chapter 11 Structured Data

11.1 Abstract Data Types

11.2 Focus on Software Engineering: Combining Data into Structures

11.3 Accessing Structure Members

11.4 Initializing a Structure

11.5 Arrays of Structures

11.6 Focus on Software Engineering: Nested Structures

11.7 Structures as Function Arguments

11.8 Returning a Structure from a Function

11.9 Pointers to Structures

11.10 Focus on Software Engineering: When to Use.,When to Use ->, and When to Use *

11.11 Unions

11.12 Enumerated Data Types

Chapter 12 Advanced File Operations

12.1 File Operations

12.2 File Output Formatting

12.3 Passing File Stream Objects to Functions

12.4 More Detailed Error Testing

12.5 Member Functions for Reading and Writing Files

12.6 Focus on Software Engineering: Working with Multiple Files

12.7 Binary Files

12.8 Creating Records with Structures

12.9 Random-Access Files

12.10 Opening a File for Both Input and Output

Chapter 13 Introduction to Classes

13.1 Procedural and Object-Oriented Programming

13.2 Introduction to Classes

13.3 Defining an Instance of a Class

13.4 Why Have Private Members?

13.5 Focus on Software Engineering: Separating Class Specification from Implementation

13.6 Inline Member Functions

13.7 Constructors

13.8 Passing Arguments to Constructors

13.9 Destructors

13.10 Overloading Constructors

13.11 Private Member Functions

13.12 Arrays of Objects

13.13 Focus on Problem Solving and Program Design: An OOP Case Study

13.14 Focus on Object-Oriented Programming: Creating an Abstract Array Data Type

13.15 Focus on Object-Oriented Design: The Unified Modeling Language (UML)

13.16 Focus on Object-Oriented Design: Finding the Classes and Their Responsibilities

Chapter 14 More About Classes

14.1 Instance and Static Members

14.2 Friends of Classes

14.3 Memberwise Assignment

14.4 Copy Constructors

14.5 Operator Overloading

14.6 Object Conversion

14.7 Aggregation

14.8 Focus on Object-Oriented Design: Class Collaborations

Chapter 15 Inheritance, Polymorphism, and Virtual Functions

15.1 What Is Inheritance?

15.2 Protected Members and Class Access

15.3 Constructors and Destructors in Base and Derived Classes

15.4 Redefining Base Class Functions

15.5 Class Hierarchies

15.6 Polymorphism and Virtual Member Functions

15.7 Abstract Base Classes and Pure Virtual Functions

15.8 Multiple Inheritance

Chapter 16 Exceptions, Templates, and the Standard Template Library (STL)

16.1 Exceptions

16.2 Function Templates

16.3 Focus on Software Engineering: Where to Start When Defining Templates

16.4 Class Templates

16.5 Introduction to the Standard Template Library (STL)

Chapter 17 Linked Lists

17.1 Introduction to the Linked List ADT

17.2 Linked List Operations

17.3 A Linked List Template

17.4 Variations of the Linked List

17.5 The STL list Container

Chapter 18 Stacks and Queues

18.1 Introduction to the Stack ADT

18.2 Dynamic Stacks

18.3 The STL stack Container

18.4 Introduction to the Queue ADT

18.5 Dynamic Queues

18.6 The STL deque and queue Containers

Chapter 19 Recursion

19.1 Introduction to Recursion

19.2 Solving Problems with Recursion

19.3 Focus on Problem Solving and Program Design: The Recursive gcd Function

19.4 Focus on Problem Solving and Program Design: Solving Recursively Defined Problems

19.5 Focus on Problem Solving and Program Design: Recursive Linked List Operations

19.6 Focus on Problem Solving and Program Design: A Recursive Binary Search Function

19.7 The Towers of Hanoi

19.8 Focus on Problem Solving and Program Design: The QuickSort Algorithm

19.9 Exhaustive Algorithms

19.10 Focus on Software Engineering: Recursion vs. Iteration

Chapter 20 Binary Trees

20.1 Definition and Applications of Binary Trees

20.2 Binary Search Tree Operations

20.3 Template Considerations for Binary Search Trees

Appendices

Appendix A: The ASCII Character Set

Appendix B: Operator Precedence and Associativity

Index

Student CD

The following appendices are on the accompanying Student CD.

Appendix C: Introduction to Flowcharting

Appendix D: Using UML in Class Design

Appendix E: Namespaces

Appendix F: Writing Managed C++ Code for the .NET Framework

Appendix G: Passing Command Line Arguments

Appendix H: Header File and Library Function Reference

Appendix I: Binary Numbers and Bitwise Operations

Appendix J: Multi-Source File Programs

Appendix K: Stream Member Functions for Formatting

Appendix L: Installing and Using Borland C++ Builder 6

Appendix M: Introduction to Microsoft Visual C++ 2005 Express Edition

Appendix N: Answers to Checkpoints

Appendix O: Answers to Odd-Numbered Review Questions

 

Book store with some thing for everyone