Agile Software Development: The Cooperative Game 2nd Edition by Alistair Cockburn

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Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods.

 - Tom Gilb

The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile's leading pioneers updates his Jolt Productivity award-winning book to reflect all that's been learned about agile development since its original introduction.

Alistair Cockburn begins by updating his powerful model of software development as a cooperative game of invention and communication. Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development

Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including

* Where does agile development fit in our organization?

* How do we blend agile ideas with other ideas?

* How do we extend agile ideas more broadly?

Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you'll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You'll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design.

Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You'll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics:

* Agile and CMMI

* Introducing agile from the top down

* Revisiting custom contracts

* Creating change with stickers

In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his cooperative game as their central metaphor.

If you're new to agile development, this book will help you succeed the first time out. If you've used agile methods before, Cockburn's techniques will make you even more effective.

CONTENTS:

List of Figures xi

List of Stories xvii

Preface xxi

Preface to Second Edition xxxi

0 Unknowable and Incommunicable 1

0.1 Unknowable and Incommunicable: Evolution 21

Chapter 1 A Cooperative Game of Invention and Communication 27

Chapter 1.1 A Cooperative Game of Invention and Communication: Evolution 47

Chapter 2 Individuals 65

Chapter 2.1 Individuals: Evolution 99

Chapter 3 Communication, Cooperating Teams 105

Chapter 3.1 Teams: Evolution 143

Chapter 4 Methodologies 147

Chapter 4.1 Methodologies: Evolution 207

Chapter 5 Agile and Self-Adapting 217

Chapter 5.1 Agile and Self-Adapting: Evolution 241

Chapter 6 The Crystal Methodologies 335

Chapter 6.1 The Crystal Methodologies: Evolution 351

Appendix A The Agile Software Development Manifesto 367

Appendix A.1 The Agile Software Development Manifesto and the Declaration of Interdependence 379

Appendix B Naur, Ehn, Musashi 391

Appendix B.1 Naur, Ehn, Musashi: Evolution 427

Appendix C Afterword 431

Appendix D Books and References 437

Index 453
Published

10 Nov 2006

Publisher

ADDISON-WESLEY

ISBN

9780321482754

Pages

468

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