Designing Interactive Systems: A Comprehensive Guide to HCI 2nd Edition by David Benyon ; Phil Turner ; Susan Turner

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Description

Designing Interactive Systems is the most up-to-date and authoritative textbook in the areas of Human - Computer Interaction (HCI), usability, consumer experience and Interaction Design. David Benyon has taken the well-received first edition and remodelled it for the next era of interactive devices and applications.

The book includes numerous case studies and illustrations taken from the author's extensive experience of designing innovative products and systems. Each chapter includes thought-provoking challenges and reflective interjections pointing readers to related areas of study.

Features

· 26 chapters in four parts covering the essentials, techniques, contexts and foundations of designing interactive systems.

· New chapters on experience design, mobile computing, Web design, Web 2.0 and ubiquitous computing, and new sections on emotion, affective computing, multimodal interaction and wearable computing.

· Excellent pedagogical features throughout the book.

· Broad coverage enables the material to be used throughout undergraduate and postgraduate study.

· Over 300 images and illustrations of the latest technologies, techniques and interactive experiences.

· Suitable for people with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, information systems and many others

· Companion website at "http://www.pearsoned.co.uk/benyon www.pearsoned.co.uk/benyon containing website links, tutor notes, student notes, PowerPoint slides and all the figures from the book.

About the Author

David Benyon is a professor of Human - Computer Systems at Edinburgh Napier University, UK. He has extensive experience as a researcher, designer and writer in interaction design and HCI.

CONTENTS:

Table of Contents:

Guided tour

Preface

Publisher's acknowledgements

Part 1: Essentials of designing interactive systems

1 Designing interactive systems

            1.1 The variety of interactive systems

            1.2 The concerns of interactive systems design

            1.3 Being digital

            1.4 The skills of the interactive systems designer

            1.5 Why being human-centred is important

2 PACT: a framework for designing interactive systems

            2.1 Introduction

            2.2 People

            2.3 Activities

            2.4 Contexts

            2.5 Technologies

            2.6 Scoping a problem with PACT

3 The process of human-centred interactive systems design

            3.1 Introduction

            3.2 Developing personas and scenarios

            3.3 Using scenarios throughout design

            3.4 A scenario-based design method

4 Usability

            4.1 Introduction

            4.2 Accessibility

            4.3 Usability

            4.4 Acceptability

            4.5 Design principles

5 Experience design

            5.1 Introduction

            5.2 Engagement

            5.3 Designing for pleasure

            5.4 Aesthetics

            5.5 Service design

6 The Home Information Centre (HIC): a case study in designing interactive systems

            6.1 Introduction

            6.2 Scenarios for the HIC

            6.3 Evaluating early interface prototypes

            6.4 A first design

            6.5 The second interface design

Part 2: Techniques for designing interactive systems

7 Understanding

            7.1 What are requirements?

            7.2 Participative design

            7.3 Interviews

            7.4 Questionnaires

            7.5 Probes

            7.6 Card sorting techniques

            7.7 Working with groups

            7.8 Field work: observing activities in situ

            7.9 Artefact collection and 'desk work'

8 Envisionment

            8.1 Finding suitable representations

            8.2 Basic techniques

            8.3 Prototypes

            8.4 Envisionment in practice

9 Design

            9.1 Introduction

            9.2 Conceptual design

            9.3 Metaphors in design

            9.4 Conceptual design using scenarios

            9.5 Physical design

            9.6 Designing interactions

10 Evaluation

            10.1 Introduction

            10.2 Expert evaluation

            10.3 Participant-based evaluation

            10.4 Evaluation in practice

            10.5 Evaluation: further issues

11 Task analysis

            11.1 Goals, tasks and actions

            11.2 Task analysis and systems design

            11.3 Hierarchical task analysis

            11.4 GOMS: a cognitive model of procedural knowledge

            11.5 Structural knowledge

            11.6 Cognitive work analysis

12 Contextual Design 1: the contextual interview and work modelling

            12.1 Introduction

            12.2 Contextual inquiry

            12.3 Contextual design: work modelling

            12.4 Flow models

            12.5 Sequence models

            12.6 Artifact models

            12.7 The cultural model

            12.8 The physical model

13 Contextual Design 2: from models to design

            13.1 Introduction

            13.2 The affinity diagram

            13.3 Consolidation

            13.4 Developing a vision

            13.5 Constructing a storyboard in Contextual Design

            13.6 The user environment design (UED)

            13.7 Paper prototyping

            13.8 Applications of Contextual Design

14 Interface design: visual aspects

14.1 Introduction

            14.2 Command languages

            14.3 Graphical user interfaces

            14.4 Interface design guidelines

            14.5 Data visualization

15 Interface design: multimodality and mixed reality

            15.1 Introduction

            15.2 Using sound at the interface

            15.3 Tangible interaction

            15.4 Getting a feel for tangible computing

            15.5 Wearable computing

Part 3: Contexts for designing interactive systems

16 Designing web sites

            16.1 Introduction

            16.2 Website development

            16.3 The information architecture of websites

            16.4 Navigation design for websites

            16.5 Case study: designing the Robert Louis Stevenson website

17 Web 2.0

            17.1 Introduction

            17.2 Background ideas

            17.3 Social networking

            17.4 Sharing with others

            17.5 Cloud computing

18 CSCW: working in groups

            18.1 Introduction

            18.2 Issues for cooperative working

            18.3 Technologies to support cooperative working

            18.4 Collaborative virtual environments

19 Agents and avatars

            19.1 Agents

            19.2 Adaptive systems

            19.3 An architecture for agents

            19.4 Other applications of agent-based interaction

            19.5 Avatars and conversational agents

20 Ubiquitous computing

            20.1 Uniquitous computing

            20.2 Information spaces

            20.3 The information architecture of information spaces

            20.4 Home environments

            20.5 Navigating ubiquitous computing environments

21 Mobile computing

            21.1 Introduction

            21.2 Context awareness

            21.3 Understanding in mobile computing

            21.4 Design

            21.5 Evaluation

Part 4: Foundations of designing interactive systems

22 Memory and attention

            22.1 Introduction

            22.2 Memory

            22.3 Attention

            22.4 Human error

23 Emotion and affective computing

            23.1 Introduction

            23.2 Psychological theories of emotion

            23.3 Detecting and recognizing emotions

            23.4 Expressing emotion

            23.5 Potential applications and key issues for further research

24 Cognition and action

            24.1 Human information processing

            24.2 Situated action

            24.3 Distributed cognition

            24.4 Embodied cognition

            24.5 Activity theory

25 Social interaction

            25.1 Introduction

            25.2 Human communication

            25.3 People in groups

            25.4 Presence

            25.5 Culture and identity

26 Perception and navigation

            26.1 Introduction

            26.2 Visual perception

            26.3 Non-visual perception

            26.4 Navigation

References and bibliography

Index
Published

09 Apr 2010

Publisher

ADDISON-WESLEY

ISBN

9780321435330

Pages

678

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