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Inside LightWave v9 Book/DVD Package
You hold in your hands the best-selling guide to NewTek's LightWave 3D animation software, completely updated for LightWave v9 by award-winning animator and trainer Dan Ablan. Rather than rehash the documentation like other books, this down-to-earth, easy-to-follow guide offers an invaluable set of project tutorials that teach you the ins and
outs of LightWave and show you the techniques you need to master this powerful 3D software. Inside LightWave v9's accompanying DVD features hours of high- quality video training tutorials that will help you take the projects in the book to new heights. No other book has taught more LightWave 3D users than Inside LightWave.
Featured tutorials cover:
* Insights into the new LightWave v9 workflow
* Powerful new surfacing with the Node Editor
* Character modeling
* Bones and rigging for character animation
* Particle animation
* Hard body and soft body dynamics
* Rendering concepts with the new Global Render options
* Advanced camera tools
Accompanying DVD-ROM offers hours of unique training videos created just for this book, exclusively from 3DGarage.com (requires QuickTime); a demo of LightWave v9 for Mac OS and Windows; all of the projects from the book; royalty-free textures and reference images; and full-color screenshots from the book!
CONTENTS:
Copyright
Acknowledgments
Foreword
About the Author
About the Cover
Introduction
Getting the Most from Inside LightWave
Where Should You Start?
The Organization of This Book
System Considerations
Using the Book's DVD
Words to Work By
Chapter 1. LightWave v9 Modeler
Understanding Modeler
Tabs and Menus
Points, Edges, and Polygons
The Next Step
Chapter 2. LightWave v9 Layout
Understanding Layout
Menus and Tabs
Preferences
The Next Step
Chapter 3. Understanding Basic Textures
Using the Surface Editor
Introduction of the Node Editor
The Next Step
Chapter 4. Lighting
Working with Lights
Adding Lights
Global Illumination Options
Applying Lights in LightWave
Using Area Lights
The Material Connection
The Next Step
Chapter 5. 3D Cameras
Focus on Cameras
The Next Step
Chapter 6. Principles in Motion
Creating Motions with Keyframes
Navigating the Graph Editor
The Next Step
Chapter 7. Text and Logo Creation
Modeling 3D Text
The Next Step
Chapter 8. Modeling Still-Life Objects
Modeling Fruit
Building a Fruit Bowl
Building a Set for the Still Life
The Next Step
Chapter 9. Gadget Modeling
Types of Gadgets
The Next Step
Chapter 10. Character Modeling
Types of Characters
Building with Primitives
The Next Step
Chapter 11. Node-Based Texturing
Edit Nodes
The Next Step
Chapter 12. Bones and Rigging
Understanding Bones
Creating Hierarchies
Skelegons
The Next Step
Chapter 13. Particles in Motion
Particles In LightWave
The Next Step
Chapter 14. Dynamics in Motion
Dynamics in LightWave
The Next Step
Chapter 15. Advanced Cameras and Rendering
LightWave v9 Cameras
The LightWave Render Engine
The Next Step
Chapter 16. Compositing and Postprocessing Techniques
Understanding Compositing
The Next Step
Appendix A. Plug-ins and Resources
Plug-in Categories
Technical Reference
RGB Color Values
Reflection Properties
Refraction Properties
Color Temperatures of Light
Film Output Resolutions
Video Output Resolutions
More References You Can Use
Reading References
Audiovisual References
Web Resources
Appendix B. What's on the DVD
Technical Support Issues
DVD Contents
Using the Video Files
System Requirements
Loading the DVD Files
Project Files
Index
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