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 Starting Out with Java: From Control Structures Through Data Structures
  

  Starting Out with Java: From Control Structures Through Data Structures by Tony Gaddis ; Godfrey Muganda

  • Published by: ADDISON-WESLEY
  • Author: Tony Gaddis ; Godfrey Muganda
  • Page Count: 1319
  • Group: JAVA 5/JAVA 2 PLATFORM
  • ISBN: 0321421027 / 9780321421029
  • Published: Nov 2006

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Book Information and Description:

Starting Out with Java: From Control Structures Through Data Structures
Starting Out with Java: From Control Structures through Data Structures is designed to be used in a 2 or 3 semester/quarter sequence for beginning programmers. Tony Gaddis emphasizes problem-solving and program design by teaching the Java programming language through a step-by-step detailed presentation. He introduces procedural programming early and covers control structures and methods before objects. Students are engaged and have plenty of opportunity to practice using programming concepts through practical tools that include end-of-section and chapter exercises, case studies and programming projects.

CONTENTS:

Preface

  Chapter 1 Introduction to Computers and Java

  1.1 Introduction

  1.2 Why Program?

  1.3 Computer Systems: Hardware and Software

  1.4 Programming Languages

  1.5 W hat Is a Program Made of?

  1.6 The Programming Process

  1.7 Object-Oriented Programming

  Review Questions and Exercises

  Programming Challenge

  Chapter 2 Java Fundamentals

  2.1 The Parts of a Java Program

  2.2 The print and println Methods, and the Java API

  2.3 Variables and Literals

  2.4 Primitive Data Types

  2.5 Arithmetic Operators

  2.6 Combined Assignment Operators

  2.7 Conversion between Primitive Data Types

  2.8 Creating Named Constants with final

  2.9 The String Class

  2.10 Scope

  2.11 Comments

  2.12 Programming Style

  2.13 Reading Keyboard Input

  2.14 Dialog Boxes

  2.15 Common Errors to Avoid

  Review Questions and Exercises

  Programming Challenges

  Chapter 3 Decision Structures

  3.1 The if Statement

  3.2 The if-else Statement

  3.3 The if-else-if Statement

  3.4 Nested if Statements

  3.5 Logical Operators

  3.6 Comparing String Objects .

  3.7 More about Variable Declaration and Scope

  3.8 The Conditional Operator (Optional)

  3.9 The switch Statement

  3.10 Creating Objects with the DecimalFormat Class

  3.11 The printf Method

  3.12 Common Errors to Avoid

  Review Questions and Exercises

  Programming Challenges

  Chapter 4 Loops and Files

  4.1 The Increment and Decrement Operators

  4.2 The while Loop

  4.3 Using the while Loop for Input Validation

  4.4 The do-while Loop

  4.5 The for Loop

  4.6 Running Totals and Sentinel Values

  4.7 Nested Loops

  4.8 The break and continue Statements (Optional)

  4.9 Deciding Which Loop to Use

  4.10 Introduction to File Input and Output

  4.11 The Random Class

  4.12 Common Errors to Avoid

  Review Questions and Exercises

  Programming Challenges

  Chapter 5 Methods

  5.1 Introduction to Methods

  5.2 Passing Arguments to a Method

  5.3 More about Local Variables

  5.4 Returning a Value from a Method

  5.5 Problem Solving with Methods

  5.6 Common Errors to Avoid

  Review Questions and Exercises

  Programming Challenges

  Chapter 6 A First Look at Classes

  6.1 Classes and Objects

  6.2 Instance Fields and Methods

  6.3 Constructors

  6.4 Overloading Methods and Constructors

  6.5 Scope of Instance Fields

  6.6 Packages and import Statements

  6.7 Focus on Object-Oriented Design: Finding the Classes

  and Their Responsibilities

  6.8 Common Errors to Avoid

  Review Questions and Exercises

  Programming Challenges

  Chapter 7 A First Look at GUI Applications

  7.1 Introduction

  7.2 Creating Windows

  7.3 Equipping GUI Classes with a main Method

  7.4 Layout Managers

  7.5 Radio Buttons and Check Boxes

  7.6 Borders

  7.7 Focus on Problem Solving: Extending Classes from JPanel

  7.8 Using Console Output to Debug a GUI Application

  7.9 Common Errors to Avoid

  Review Questions and Exercises

  Programming Challenges

  Chapter 8 Arrays and the ArrayList Class

  8.1 Introduction to Arrays

  8.2 Processing Array Elements

  8.3 Passing Arrays As Arguments to Methods

  8.4 Some Useful Array Algorithms and Operations

  8.5 Returning Arrays from Methods

  8.6 String Arrays

  8.7 Arrays of Objects

  8.8 The Sequential Search Algorithm

  8.9 Two-Dimensional Arrays

  8.10 Arrays with Three or More Dimensions

  8.11 Command-Line Arguments and Variable-Length Argument Lists

  8.12 The ArrayList Class

  8.13 Common Errors to Avoid

  Review Questions and Exercises

  Programming Challenges

  Chapter 9 A Second Look at Classes and Objects

  9.1 Static Class Members

  9.2 Passing Objects As Arguments to Methods

  9.3 Returning Objects from Methods

  9.4 The toString Method

  9.5 Writing an equals Method

  9.6 Methods That Copy Objects

  9.7 Aggregation

  9.8 The this Reference Variable

  9.9 Enumerated Types

  9.10 Garbage Collection

  9.11 Focus on Object-Oriented Design: Class Collaboration

  9.12 Common Errors to Avoid

  Review Questions and Exercises

  Programming Challenges

  Chapter 10 Text Processing and More about

  Wrapper Classes

  10.1 Introduction to Wrapper Classes

  10.2 Character Testing and Conversion with the Character Class

  10.3 More String Methods

  10.4 The StringBuffer Class

  10.5 Tokenizing Strings

  10.6 Wrapper Classes for the Numeric Data Types

  10.7 Focus on Problem Solving: The TestScoreReader Class

  10.8 Common Errors to Avoid

  Review Questions and Exercises

  Programming Challenges

  Chapter 11 Inheritance

  11.1 What Is Inheritance?

  11.2 Calling the Superclass Constructor

  11.3 Overriding Superclass Methods

  11.4 Protected Members

  11.5 Chains of Inheritance

  11.6 T he Object Class

  11.7 Polymorphism

  11.8 Abstract Classes and Abstract Methods

  11.9 Interfaces

  11.10 Common Errors to Avoid

  Review Questions and Exercises

  Programming Challenges

  Chapter 12 Exceptions and More about Stream I/O

  12.1 Handling Exceptions

  12.2 Throwing Exceptions

  12.3 More about Input/Output Streams

  12.4 Advanced Topics: Binary Files, Random Access Files,

  and Object Serialization

  12.5 Common Errors to Avoid

  Review Questions and Exercises

  Programming Challenges

  Chapter 13 Advanced GUI Applications

  13.1 T he Swing and AWT Class Hierarchy

  13.2 Read-Only Text Fields

  13.3 Lists

  13.4 Combo Boxes

  13.5 Displaying Images in Labels and Buttons

  13.6 Mnemonics and Tool Tips

  13.7 File Choosers and Color Choosers

  13.8 Menus

  13.9 More about Text Components: Text Areas and Fonts

  13.10 Sliders

  13.11 Look and Feel

  13.12 Common Errors to Avoid

  Review Questions and Exercises

  Programming Challenges

  Chapter 14 Applets and More

  14.1 Introduction to Applets

  14.2 A Brief Introduction to HTML

  14.3 Creating Applets with Swing

  14.4 Using AWT for Portability

  14.5 Drawing Shapes

  14.6 Handling Mouse Events

  14.7 Timer Objects

  14.8 Playing Audio

  14.9 Common Errors to Avoid

  Review Questions and Exercises

  Programming Challenges

  Chapter 15 Recursion

  15.1 Introduction to Recursion

  15.2 Solving Problems with Recursion

  15.3 Examples of Recursive Methods

  15.4 T he Towers of Hanoi

  15.5 Common Errors to Avoid

  Review Questions and Exercises

  Programming Challenges

  Chapter 16 Sorting, Searching, and Algorithm Analysis

  16.1 Introduction to Sorting Algorithms

  16.2 Introduction to Search Algorithms

  16.3 Analysis of Algorithms

  16.4 Common Errors to Avoid

  Review Questions and Exercises

  Programming Challenges

  Chapter 17 Generics

  17.1 Introduction to Generics

  17.2 Writing a Generic Class

  17.3 Passing Objects of a Generic Class to a Method

  17.4 Writing Generic Methods

  17.5 Constraining a Type Parameter in a Generic Class

  17.6 Inheritance and Generic Classes

  17.7 Defining Multiple Type Parameters

  17.8 Generics and Interfaces

  17.9 Erasure

  17.10 Restrictions on the Use of Generic Types

  17.11 Common Errors to Avoid

  Review Questions and Exercises

  Programming Challenges

  Chapter 18 Collections

  18.1 Introduction to the Java Collections Framework

  18.2 Lists

  18.3 Sets

  18.4 Maps

  18.5 The Collections Class

  18.6 Common Errors to Avoid

  Review Questions and Exercises

  Programming Challenges

  Chapter 19 Array-Based Lists

  19.1 Introduction to Lists

  19.2 Creating an Array-Based List to Hold String Objects

  19.3 Creating a Generic Array-Based List

  19.4 Writing Iterator Classes and Iterable Lists

  Review Questions and Exercises

  Programming Challenges

  Chapter 20 Linked Lists

  20.1 Introduction to Linked Lists

  20.2 Operations on Linked Lists

  20.3 Doubly-Linked and Circularly-Linked Lists

  20.4 Recursion on Linked Lists

  20.5 Common Errors to Avoid

  Review Questions and Exercises

  Programming Challenges

  Chapter 21 Stacks and Queues

  21.1 S tacks and Their Applications

  21.2 Array Implementation of Stacks

  21.3 Linked Implementation of Stacks

  21.4 Queues and Their Applications

  21.5 Array Implementation of Queues

  21.6 Linked List Implementation of Queues

  21.7 Generic Implementation of Stacks and Queues

  21.8 Common Errors to Avoid

  Review Questions and Exercises

  Programming Challenges

  Chapter 22 Binary Trees, AVL Trees, and Priority Queues

  22.1 Binary Trees and Their Applications

  22.2 Binary Search Trees

  22.3 A VL Trees

  22.4 Priority Queues

  22.5 Common Errors to Avoid

  Review Questions and Exercises

  Programming Challenges

  Index

  Student CD-ROM:

  Appendix A The ASCII/Unicode Characters

  Appendix B Operator Precedence and Associativity

  Appendix C Java Key Words

  Appendix D Installing the JDK and JDK Documentation

  Appendix E Using the javadoc Utility

  Appendix F More about the Math Class

  Appendix G  Packages

  Appendix H Working with Records and Random Access Files

  Appendix I   Using JBuilder 8

  Appendix J More about JOptionPane Dialog Boxes

  Appendix K Answers to Checkpoints

  Appendix L Answers to Odd-Numbered Review Questions

  Case Study 1 Calculating Sales Commission

  Case Study 2 The Amortization Class

  Case Study 3 The PinTester Class

  Case Study 4 Parallel Arrays

  Case Study 5 The FeetInches Class

  Case Study 6 The SerialNumber Class

  Case Study 7 A Simple Text Editor Application

 

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