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 C# Software Solutions: Foundations of Program Design
  

  C# Software Solutions: Foundations of Program Design by John Lewis

  • Published by: ADDISON-WESLEY
  • Author: John Lewis
  • Page Count: 706
  • Group: C# 2005
  • ISBN: 0321417208 / 9780321417206
  • Published: Apr 2006

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Book Information and Description:

C# Software Solutions: Foundations of Program Design
Shelving Tag: Programming Languages / C#

C# Software Solutions: Foundations of Program Design

John Lewis, VillanovaUniversity

ISBN 0-321-26716-8

With C# Software Solutions, best-selling author John Lewis continues his tradition of providing a focus on programming skills that leads to well-designed software solutions. This book is a comprehensive introduction to the C# programming language, presented in a gradual manner that novice programmers will easily understand. It integrates the most up-to-date introduction to both the C# programming language and the techniques for writing high-quality software programs.

FEATURES:

? Embraces an early and strong emphasis on object-oriented program design

? Provides a foundation of good programming skills by integrating programming practice in all examples and explanations

? Uses several fully implemented examples throughout to demonstrate specific programming concepts

? Includes a primer for a quick start with the Visual Studio environment

? Contains a Windows Track in each chapter with optional coverage of graphics that serve as motivational examples of object-orientation

CONTENTS:

Lewis: C#

1. Introduction.

Computer Processing.

Hardware Components.

Networks.

The C# Programming Language.

Program Development.

Object-Oriented Programming.

2. Data and Expressions.

Character Strings.

Variables and Assignments.

Primitive Data Types.

Expressions.

Data Conversion.

Interactive Programs.

*Windows-Based Applications.

*The Graphics Model.

*Your First GUI Program.

*Drawing Shapes.

3. Using Classes and Objects.

Creating Objects.

String and StringBuilder Class Details.

.NET Architecture and Base Class Libraries.

The Random Class.

The Math Class.

Formatting Output.

Enumerated Types.

*Components and Containers.

*Drawing Lines and Pen Styles.

*Images.

4. Writing Classes.

Anatomy of a Class.

Encapsulation.

Anatomy of a Method.

Properties.

Constructors Revisited.

*Using Classes for Graphical Images.

*Brushes

*Graphical User Interfaces.

*Buttons.

*Text Fields.

*Setting Tab Stops.

5. Conditionals and Loops.

Boolean Expressions.

The if Statement.

Comparing Data.

The switch Statement.

The while Statement.

Iterators.

The do Statement.

The for Statement.

The foreach Statement and a First Look at Arrays.

*Drawing with Loops and Conditionals.

*Determining Event Sources.

*Dialog Boxes.

*More Button Components.

6. Object-Oriented Design.

Software Development Activities.

Identifying Objects and Classes.

Static Class Members.

Class Relationships.

Interfaces.

Method Design.

Method Overloading.

Operator Overloads in Classes.

Object Browser.

Testing.

*GUI Design.

*Panels and Picture Boxes.

*Tab Controls.

7. Arrays.

Array Elements.

Declaring and Using Arrays.

Arrays of Objects.

Command-Line Arguments.

Variable Length Parameter Lists.

Two-Dimensional Arrays.

The ArrayList Class.

The foreach Loop

*Polygons and Polylines.

*Mouse Events.

*Key Events.

*Form Special Events.

8. Inheritance.

Creating Subclasses.

Overriding Methods.

Class Hierarchies.

Visibility.

Designing for Inheritance.

*Overriding Event Handlers.

*Extending GUI Components.

*The Timer Class.

9. Polymorphism.

Late Binding.

Polymorphism via Inheritance.

Polymorphism via Interfaces.

Sorting.

Searching.

Designing for Polymorphism.

*System Supplied Dialog Boxes.

*Sliders.

*System Registry Operations.

10. Exceptions.

Exception Handling

Uncaught Exceptions.

The try-catch Statement.

Exception Propagation.

The Exception Class Hierarchy.

I/O Exceptions.

*Generating Custom Events

* Tool Tips and Mneumonics.

*List Boxes and Combo Boxes.

*Calendar Controls.

*Status Bar.

*Menus.

*Serialization.

*Scroll Panes.

*Scrolling Text Boxes.

*Split Panes.

*Other Sample Programs.

11. Recursion.

Recursive Thinking.

Recursive Programming.

Using Recursion.

*Recursion in Graphics.

*Printing.

12. Collections.

Collections and Data Structures.

Dynamic Representations.

Linear Data Structures.

Non-Linear Data Structures.

The C# Collections and Collection Base Classes.

Adding Custom Indexers to a Class.

Appendicies.

A: Glossary.

B: Number Systems.

C: The Unicode Character Set.

D: C# Operators.

E: C# Modifiers.

F: C# Coding Guidelines.

G: The PaintBox project.

H: The Employee project.

I: C# Syntax.

J: Visual Studio Installation Guide.

 

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