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 The Unified Modeling Language User Guide 2nd Edition
  

  The Unified Modeling Language User Guide 2nd Edition by Grady Booch ; James Rumbaugh

  • Published by: ADDISON-WESLEY
  • Author: Grady Booch ; James Rumbaugh
  • Page Count: 476
  • Group: UML
  • ISBN: 0321267974 / 9780321267979
  • Published: Jun 2005

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Book Information and Description:

The Unified Modeling Language User Guide 2nd Edition
For nearly ten years, the Unified Modeling Language (UML) has been the industry standard for visualizing, specifying, constructing, and documenting the artifacts of a software-intensive system. As the de facto standard modeling language, the UML facilitates communication and reduces confusion among project stakeholders. The recent standardization of UML 2.0 has further extended the language's scope and viability. Its inherent expressiveness allows users to model everything from enterprise information systems and distributed Web-based applications to real-time embedded systems.

In this eagerly anticipated revision of the best-selling and definitive guide to the use of the UML, the creators of the language provide a tutorial to its core aspects in a two-color format designed to facilitate learning. Starting with an overview of the UML, the book explains the language gradually by introducing a few concepts and notations in each chapter. It also illustrates the application of the UML to complex modeling problems across a variety of application domains. The in-depth coverage and example-driven approach that made the first edition of The Unified Modeling Language User Guide an indispensable resource remain unchanged. However, content has been thoroughly updated to reflect changes to notation and usage required by UML 2.0.

Highlights include:

* A new chapter on components and internal structure, including significant new capabilities for building encapsulated designs
* New details and updated coverage of provided and required interfaces, collaborations, and UML profiles
* Additions and changes to discussions of sequence diagrams, activity diagrams, and more
* Coverage of many other changes introduced by the UML 2.0 specification

With this essential guide, you will quickly get up to speed on the latest features of the industry standard modeling language and be able to apply them to your next software project.

CONTENTS:

Preface xiiiPart 1: Getting Started 1Chapter 1: Why We Model 3

The Importance of Modeling 4

 Principles of Modeling 8

 Object-Oriented Modeling 10

Chapter 2: Introducing the UML 13

An Overview of the UML 14

 A Conceptual Model of the UML 17

 Architecture 31

 Software Development Life Cycle 33

Chapter 3: Hello, World! 37

Key Abstractions 38

 Mechanisms 41

 Artifacts 43

Part 2: Basic Structural Modeling 45Chapter 4: Classes 47

Getting Started 47

 Terms and Concepts 49

 Common Modeling Techniques 54

 Hints and Tips 59

Chapter 5: Relationships 61

Getting Started 62

 Terms and Concepts 63

 Common Modeling Techniques 69

 Hints and Tips 74

Chapter 6: Common Mechanisms 75

Getting Started 76

 Terms and Concepts 77

 Common Modeling Techniques 84

 Hints and Tips 88

Chapter 7: Diagrams 89

Getting Started 90

 Terms and Concepts 91

 Common Modeling Techniques 96

 Hints and Tips 101

Chapter 8: Class Diagrams 103

Getting Started 103

 Terms and Concepts 105

 Common Modeling Techniques 106

 Hints and Tips 113

Part 3: Advanced Structural Modeling 115Chapter 9: Advanced Classes 117

Getting Started 117

 Terms and Concepts 118

 Common Modeling Techniques 130

 Hints and Tips 131

Chapter 10: Advanced Relationships 133

Getting Started 134

 Terms and Concepts 135

 Common Modeling Techniques 148

 Hints and Tips 149

Chapter 11: Interfaces, Types, and Roles 151

Getting Started 151

 Terms and Concepts 153

 Common Modeling Techniques 157

 Hints and Tips 161

Chapter 12: Packages 163

Getting Started 164

 Terms and Concepts 165

 Common Modeling Techniques 170

 Hints and Tips 174

Chapter 13: Instances 175

Getting Started 175

 Terms and Concepts 176

 Common Modeling Techniques 182

 Hints and Tips 183

Chapter 14: Object Diagrams 185

Getting Started 185

 Terms and Concepts 187

 Common Modeling Techniques 188

 Hints and Tips 191

Chapter 15: Components 193

Getting Started 193

 Terms and Concepts 194

 Common Modeling Techniques 203

 Hints and Tips 205

Part 4: Basic Behavioral Modeling 207Chapter 16: Interactions 209

Getting Started 210

 Terms and Concepts 211

 Common Modeling Techniques 221

 Hints and Tips 222

Chapter 17: Use Cases 225

Getting Started 225

 Terms and Concepts 228

 Common Modeling Techniques 236

 Hints and Tips 237

Chapter 18: Use Case Diagrams 239

Getting Started 239

 Terms and Concepts 241

 Common Modeling Techniques 242

 Hints and Tips 248

Chapter 19: Interaction Diagrams 249

Getting Started 250

 Terms and Concepts 251

 Common Modeling Techniques 260

 Hints and Tips 264

Chapter 20: Activity Diagrams 267

Getting Started 268

 Terms and Concepts 269

 Common Modeling Techniques 280

 Hints and Tips 284

Part 5: Advanced Behavioral Modeling 285Chapter 21: Events and Signals 287

Getting Started 287

 Terms and Concepts 288

 Common Modeling Techniques 293

 Hints and Tips 296

Chapter 22: State Machines 297

Getting Started 298

 Terms and Concepts 300

 Common Modeling Techniques 315

 Hints and Tips 318

Chapter 23: Processes and Threads 319

Getting Started 320

 Terms and Concepts 321

 Common Modeling Techniques 326

 Hints and Tips 330

Chapter 24: Time and Space 331

Getting Started 331

 Terms and Concepts 332

 Common Modeling Techniques 335

 Hints and Tips 338

Chapter 25: State Diagrams 339

Getting Started 340

 Terms and Concepts 341

 Common Modeling Techniques 343

 Hints and Tips 347

Part 6: Architectural Modeling 349Chapter 26: Artifacts 351

Getting Started 351

 Terms and Concepts 352

 Common Modeling Techniques 355

 Hints and Tips 360

Chapter 27: Deployment 361

Getting Started 361

 Terms and Concepts 362

 Common Modeling Techniques 366

 Hints and Tips 368

Chapter 28: Collaborations 369

Getting Started 369

 Terms and Concepts 371

 Common Modeling Techniques 376

 Hints and Tips 382

Chapter 29: Patterns and Frameworks 383

Getting Started 383

 Terms and Concepts 385

 Common Modeling Techniques 389

 Hints and Tips 394

Chapter 30: Artifact Diagrams 395

Getting Started 395

 Terms and Concepts 396

 Common Modeling Techniques 398

 Hints and Tips 407

Chapter 31: Deployment Diagrams 409

Getting Started 409

 Terms and Concepts 411

 Common Modeling Techniques 413

 Hints and Tips 419

Chapter 32: Systems and Models 421

Getting Started 421

 Terms and Concepts 423

 Common Modeling Techniques 426

 Hints and Tips 428

Part 7: Wrapping Up 431Chapter 33: Applying the UML 433

Transitioning to the UML 433

 Where to Go Next 435

Appendix A: UML Notation 437Appendix B: Rational Unified Process 443Glossary 451Index 463

 

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