Write Your Way into Animation and Games by Edited by Christy Marx

Write Your Way into Animation and Games

by Edited by Christy Marx

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Description

Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project.

Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer.

Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides:

Digital Storytelling, Second Edition by Carolyn Handler Miller

Animation Writing and Development by Jean Ann Wright

Writing for Animation, Comics, and Games by Christy Marx

Story and Simulations for Serious Games by Nick Iuppa and Terry Borst

Writing for Multimedia and the Web, Third Edition by Timothy Garrand

* How to break in to the industry and have a career in writing for animation or videogames.

* How to fine tune your narrative, characters, world, and dialogue--with this comprehensive guide to writing.

* Companion Web site includes all of the key multimedia and resource components from the original Focal Press books.

CONTENTS:

Introduction: Introduction to Animation Writing

1 Marx Writingfor Animation, Comics and Games: Animation terminology

2 Marx Writingfor Animation, Comics and Games: The Basics

3 Wright: Animation Writing and Development: Basic Animation Writing Structure

4 Wright: Animation Writing and Development: Developing Characters

5 Wright: Animation Writing and Development: Comedy and Gag Writing

6 Wright: Animation Writing and Development: The Animation Feature

7 Wright: Animation Writing and Development: The Pitch

8 Marx: Writingfor Animation, Comics and Games: Breaking and Entering

9 Wright: Animation Writing and Development: Agents, Networking and Finding Work

Marx Introduction: Introduction to Game Writing

10 Marx: Writingfor Animation, Comics and Games: Writing vs. Design

11 Miller: Digital Storytelling: Interactivity and its Effects

12 Miller: Digital Storytelling: Old Tools/New Tools

13 Garrand: Writing for Multimedia and the Web: Interactivity and the Writer

14 Miller Digital Storytelling: Creating a Work of Digital Storytelling

15 Marx: Writingfor Animation, Comics and Games: the Script Format

16 Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting

17 GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative

18 Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative

19 Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge

20 Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play

21 Iuppa & Borst: Story and Simulations for Serious Games: Experience Management

22 Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play

23 Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games

24 Miller: Digital Storytelling: Working as a Digital Storyteller

25 Miller: Digital Storytelling: Creating Your Own Showcase

26 Marx: Writingfor Animation, Comics and Games: Breaking & Entering
Published

27 Apr 2010

Publisher

FOCAL PRESS

ISBN

9780240813431

Pages

418

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