Description
Equally useful for seasoned professionals and those new to the field, Carolyn Handler Miller covers effective techniques for creating compelling narratives for a wide variety of digital media. Written in a clear, non-technical style, it offers insights into the process of content creation by someone with long experience in the field.Whether you're a writer, producer, director, project manager, or designer, 'Digital Storytelling' gives you all you need to develop a successful interactive project.
*Learn about the ground-breaking work being done in new forms of narrative like Alternate Reality Games (ARGs), webisodes, user-generated content, mobile entertainment and transmedia storytelling
*Gain insights from case studies of cutting-edge projects from a variety of different media, including the Internet, video games, interactive television, virtual reality and interactive cinema
*Discover new uses of digital storytelling for both entertainment and entertainment blends -- projects that teach, inform, and promote
*See how to combine the best of both worlds - classic and twenty-first century storytelling techniques
CONTENTS:
PART I NEW TECHNOLOGIES, NEW CREATIVE OPPORTUNITIES:
1. Storytelling, Old and New
2. Backwater to Mainstream: The Growth of Digital Entertainment
3. Moving Toward Convergence
PART II CREATING STORY-RICH PROJECTS:
4. Interactivity and its Effects
5. Old & New Tools
6. Characters, Dialogue and Emotions
7. Structure in Digital Storytelling
8. Tackling Projects for Children
9. Using a Transmedia Approach
10. Creating a Work of Digital Storytelling: The Development Process
PART III: HARNESSING DIGITAL STORYTELLING FOR PRAGMATIC GOALS
11. Using Digital Storytelling to Teach and Train
12. Using Digital Storytelling for Promotion, Advertising and Other Business Purposes
13. Using Digital Storytelling to Inform
PART IV: MEDIA AND MODELS, UNDER THE HOOD:
14. Video games
15. The Internet
16. Massively Multiplayer Online Games (MMOGs)
17. Alternate Reality Games (ARGs)
18. Interactive Television
19. Smart Toys and Life-Like Robots
20. Mobile Devices
21. Interactive Cinema
22. Immersive Environments
23. DVDs
24. Electronic Kiosks
PART V: CAREER CONSIDERATIONS:
25. Working as a Digital Storyteller
26. Creating Your Own Showcase
Conclusion
Glossary
Additional Readings
Index
Published
01 May 2008
Publisher
FOCAL PRESS
ISBN
9780240809595
Pages
479




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