Description
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.* Career rules of-the-road for comics, computer games, and animation...from an insider's perspective
* Written for beginners and professionals alike
* Authored by a distinguished writer, whose credits include X-Men Evolution, Teenage Mutant Ninja Turtles, and Lord of the Rings
CONTENTS:
ANIMATION/COMICS/GAMES:
History/Evolution of the art form: Genres and Categories, Where I'm Coming From; The Basics: Terms and Nomenclature, The Script Format, Beyond the Basics (advice, tips and tricks); Breaking & Entering: Ways to Break In, Location, Agents, Unions & Organizations, Books and Links.
Published
08 Dec 2006
Publisher
FOCAL PRESS
ISBN
9780240805825
Pages
226




Static Book Details Index Page - Click Here to go to Computer Manuals Website