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 Object Oriented Software Construction 2nd Edition
  

  Object Oriented Software Construction 2nd Edition by Bertrand Meyer

  • Published by: PRENTICE-HALL
  • Author: Bertrand Meyer
  • Page Count: 1250
  • Group: OBJECT ORIENTED PROGRAMMING
  • ISBN: 0136291554 / 9780136291558
  • Published: Jun 1997

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Book Information and Description:

Object Oriented Software Construction 2nd Edition
62915-4

 The definitive reference on the most important new technology in software!

 “While the original version of OOSC is a classic, OOSC 2/E is destined to overshadow it and all other general introductions . . . literally an epic work.” —James C. McKim, Jr., Hartford Graduate Center

 “Compelling. Extremely well-written and literate . . . I recaptured that same sense of intellectual excitement I felt reading the first edition for the first time.” —Paul Dubois, Lawrence Livermore National Laboratory, Editor, Scientific Programming Dept., Computers in Physics

 “The definitive tome on Object-Orientation . . . the finest piece of writing and thinking about this vast subject . . . Bertrand has a lot to say of great importance and says it well in this significantly revised book.” —Richard Wiener, University of Colorado, Colorado Springs, Editor, Journal for Object-Oriented Programming

 A whole generation was introduced to object technology through the first edition of Bertrand Meyer's OOSC. This long-awaited new edition retains the qualities of clarity, practicality and scholarship that made the first an instant best-seller. It has been thoroughly revised and considerably expanded. No other book on the market provides such a breadth and depth of coverage on the most important technology in software development.

 SOME OF THE NEW TOPICS COVERED IN DEPTH BY THIS SECOND EDITION:

* Concurrency, distribution, client-server and the Internet.
* Object-oriented databases, persistence, schema evolution.
* Design by contract: how to build software that works the first time around.
* A study of fundamental design patterns.
* How to find the classes and many others topics of object-oriented methodology.
* How to use inheritance well and detect misuses.
* Abstract data types: the theory behind object technology.
* Typing: role, issues and solutions.
* More than 400 references to books, articles, Web pages, newsgroups; glossary of object technology.
* And many new developments on the topics of the first edition: reusability, modularity, software quality, O-O languages, inheritance techniques, genericity, memory management, etc.

CONTENTS:

PART A: THE ISSUES.

 1. Software Quality.
 2. Criteria of Object Orientation.

 PART B: THE ROAD TO OBJECT ORIENTATION.

 3. Modularity.
 4. Approaches to Reusability.
 5. Towards Object Technology.
 6. Abstract Data Types.

 PART C: OBJECT-ORIENTED TECHNIQUES.

 7. The Static Structure: Classes.
 8. The Run-Time Structure: Objects.
 9. Memory Management.
 10. Genericity
 11. Design By Contract: Building Reusable Software.
 12. When the Contract is Broken: Exception Handling.
 13. Supporting Mechanisms.
 14. Introduction to Inheritance.
 15. Multiple Inheritance.
 16. Inheritance Techniques.
 17. Typing.
 18. Global Objects and Constraints.

 PART D: OBJECT-ORIENTED METHODOLOGY: APPLYING THE METHOD WELL.

 19. On Methodology.
 20. Design Pattern: Multi-panel Interactive Systems.
 21. Inheritance Case Study: "undo" in an Interactive System.
 22. How to Find the Classes.
 23. Principles of Class Design.
 24. Using Inheritance Well.
 25. Useful Techniques.
 26. A Sense of Style.
 27. Object-Oriented Analysis.
 28. The Software Construction Process.
 29. Teaching the Method.

 PART E: ADVANCED TOPICS.

 30. Concurrency, Distribution, Client-Server and the Internet.
 31. Object Persistence and Databases.
 32. Some O-O Techniques for Graphical Interactive Applications.

 PART F: APPLYING THE METHOD IN VARIOUS LANGUAGES AND ENVIRONMENTS.

 33. O-O Programming and Ada.
 34. Emulating Object Technology in non-O-O Environments.
 35. Simula to Java and Beyond: Major O-O Languages and Environments.

 PART G: DOING IT RIGHT.

 36. An Object-Oriented Environment.
 Epilogue.

 PART H: APPENDICES.

 Appendix A: Extracts From the Base Libraries.
 Appendix B: Genericity Versus Inheritance.
 Appendix C: Principles, Rules, Precepts and Definitions.
 Appendix D: A Glossary of Object Technology.
 Appendix E: Bibliography Index.
 Bibliography.

 

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