Description
Touch and gestural devices have been hailed as next evolutionary step in human-computer interaction. As software companies struggle to catch up with one another in terms of developing the next great touch-based interface, designers are charged with the daunting task of keeping up with the advances in new technology and this new aspect to user experience design.Product and interaction designers, developers and managers are already well versed in UI design, but touch-based interfaces have added a new level of complexity. They need quick references and real-world examples in order to make informed decisions when designing for these particular interfaces. Brave NUI World is the first practical book for product and interaction developers and designing touch and gesture interfaces. Written by developers of industry-first, multi-touch, multi-user products, this book gives you the necessary tools and information to integrate touch and gesture practices into your daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes.
*Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces
*Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI
*Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again
CONTENTS:
Part I: Introduction
* Introduction
* The Natural User Interface
* Ecological Niche: Computing and the Social Environment & Ways of Working
Part II: Design Ethos of NUI
* Less is More
* Contextual Environments
* Spatial
* Social
* Seamless
* Super Real
* Scaffolding
* User Differentiation
Part III: New Technologies: Understanding & Technological Artefacts
* The State-Model of Input Devices
* Fat Fingers
* No Touch Left Behind
* Touch vs. In-Air Gestures
Part IV: Creating an Interaction Language
* MDA Revisited
* New Primitives
* Anatomy of a Gesture
* Makes a good Gesture Language
* Self-Revealing Gestures
* Mode and Flow of a Gesture System
Part V: No such thing as Touch
* Know your platform: Vision, Resistive, Capacitive, etc.
* The Fundamentals Have to Work
* Number of Contacts
* Contact Data: Shape, Pressure, and Hover
* Vertical/Horizontal/Mobile
Part VI: Process: How do You Get There?
* NUI UDI (User Defined Interface) and the Myth of the 'Natural Gesture Set'.
* False Recognition
* RITE With a Purpose
Part VII: Conclusion
* Conclusion: A word About Engineering
Published
19 Apr 2011
Publisher
MORGAN KAUFMANN
ISBN
9780123822314
Pages
242




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