How to Do Everything: Adobe Illustrator CS4 by Sue Jenkins

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Filled with full-color examples, this hands-on guide explains how to use the latest release of the premier vector graphics program. How to Do Everything: Adobe Illustrator CS4 takes you step-by-step through the process of creating a wide variety of illustrations, and demonstrates expert techniques, shortcuts, and solutions. A gallery profiling professional illustrators and their work highlights real-world examples. With this book, you'll learn how to use all the program's tools and settings to draw just about anything you can imagine!

    * Use the drawing, painting, selection, and arrangement tools

    * Add vibrancy to your illustrations using colors, swatches, and Adobe Kuler

    * Work with layers, format text, and create custom graphs

    * Create patterns, gradients, and blends

    * Apply vector and raster special effects

    * Use Live Paint, Live Trace, the Appearance panel, and the Graphic Styles panel

    * Create logos, page layouts, book jackets, ads, and web graphics

    * Print high-quality work

    * Integrate Illustrator artwork into Adobe Flash to create motion graphics

    * And much more

CONTENTS:

Part I: Illustrator Basics

Chapter 1. Workspace Orientation

Chapter 2. Creating Documents

Chapter 3. Drawing and Editing Lines and Shapes

Chapter 4. Making Selections

Chapter 5. Pencil, Eraser, Paintbrush, and Blob Brush

Chapter 6. Mastering the Pen Tool

Chapter 7. Arrangement, Alignment, and the Pathfinder Panel

Chapter 8. Working with Layers

Part II: The Basics and Beyond

Chapter 9. Colors, Swatches, and Adobe Kuler

Chapter 10. Working with Type

Chapter 11. Transformation and Reshaping Tools

Chapter 12. Making Patterns and Gradients

Chapter 13. Symbols, 3D Mapping, and Flash Integration

Chapter 14. Graph Tools

Part III: Special Tools and Techniques

Chapter 15. Creating Blends

Chapter 16. Clipping Masks and Compound Paths

Chapter 17. Transparency and Blending Modes

Chapter 18. Special Effects and Third-Party Plug-Ins

Chapter 19. Custom Graphic Styles and the Appearance Panel

Chapter 20. Live Paint and Live Trace

Part IV: Real World

Chapter 21. Print and Design: Editorial, Branding, Textiles, Crafts

Chapter 22. Taking Illustrations to the Web

Chapter 23. Painting Your Work

Appendix: Real World Illustrations

Index
Published

05 May 2009

Publisher

MCGRAW-HILL

ISBN

9780071603102

Pages

312

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